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Macky009

Well-Known Member
Oct 29, 2020
1,693
1,820




It was a very productive week. I finished all the remaining writing. Yep, all of it, as previously stated - is written.

Moreover, I added new patrons since episode 10 to the credits, added the Vault digits to the episode, double-checked that they worked, and ensured that all special renders were added.

I've now started working on the remaining art.

Here's an updated checklist and my current thoughts.

Unfinished writing
  • Analyze if any branch needs more writing during polishing. Other than that, all scenes should be written and ready for art and polishing.
Unfinished art
  • I haven't counted the exact number of scenes that need art, but it's ~20 scenes of varied length.
  • Static renders and animations for a small lewd scene
SFX & Music
  • SFX & Music for the scenes mentioned in the art section; the rest of the episode should be close to completion.
Coding & other tasks
  • Rooster needs 1-2 more clucks.
  • Analyze how much more the phone gallery needs. It's near completion.
  • Phone chats are near completion.
  • Add Bios to the entire episode. It's a couple of hours worth of work.
  • The end of the episode report needs to be written.
  • Add Discord rich presence functionality for Episode 11.
After the above comes the polishing, proofreading and beta-testing process.

My thoughts on all of this
Creating the remaining static renders and animations will be fun and not pose any greater difficulties. I will have to design some new environments for the remaining scenes. I expect big progress with the unfinished art over the upcoming weeks.

There are two big remaining hurdles before beta testing and proofreading - one labor-intensive and one limited by hardware.

Rendering the remaining animations is one of the hurdles, but I'm seeing a decent speed on what's rendering. 60 animation files are currently in the queue.

Polishing the episode is the labor-intensive hurdle. I'll have to play it many times in different ways and make changes where needed. During this development cycle, I have only played the entire episode two or three times, with some gaps along the way.

I scrutinize the episode during the polishing phase and adjust art/code/writing accordingly. This is one of my favorite parts of the development cycle because it shows all the hard work since the last episode. It's when the episode starts to feel complete.

I plan on working on art until I'm done posing every written scene. I might do a coding task or two along the way, but the primary focus will be completing the art now.

Special news
View attachment 4281443

Next Friday, at 16:00 CET / 09:00 CST, I have a special announcement you won't want to miss. You can join my Discord server for the event, but I'll also post the news on Patreon.

Have a nice weekend

Dr PinkCake
batman-think.gif february-feb.gif happy-new.gif
 

Crusader of Romance

Well-Known Member
Dec 14, 2019
1,300
1,385




It was a very productive week. I finished all the remaining writing. Yep, all of it, as previously stated - is written.

Moreover, I added new patrons since episode 10 to the credits, added the Vault digits to the episode, double-checked that they worked, and ensured that all special renders were added.

I've now started working on the remaining art.

Here's an updated checklist and my current thoughts.

Unfinished writing
  • Analyze if any branch needs more writing during polishing. Other than that, all scenes should be written and ready for art and polishing.
Unfinished art
  • I haven't counted the exact number of scenes that need art, but it's ~20 scenes of varied length.
  • Static renders and animations for a small lewd scene
SFX & Music
  • SFX & Music for the scenes mentioned in the art section; the rest of the episode should be close to completion.
Coding & other tasks
  • Rooster needs 1-2 more clucks.
  • Analyze how much more the phone gallery needs. It's near completion.
  • Phone chats are near completion.
  • Add Bios to the entire episode. It's a couple of hours worth of work.
  • The end of the episode report needs to be written.
  • Add Discord rich presence functionality for Episode 11.
After the above comes the polishing, proofreading and beta-testing process.

My thoughts on all of this
Creating the remaining static renders and animations will be fun and not pose any greater difficulties. I will have to design some new environments for the remaining scenes. I expect big progress with the unfinished art over the upcoming weeks.

There are two big remaining hurdles before beta testing and proofreading - one labor-intensive and one limited by hardware.

Rendering the remaining animations is one of the hurdles, but I'm seeing a decent speed on what's rendering. 60 animation files are currently in the queue.

Polishing the episode is the labor-intensive hurdle. I'll have to play it many times in different ways and make changes where needed. During this development cycle, I have only played the entire episode two or three times, with some gaps along the way.

I scrutinize the episode during the polishing phase and adjust art/code/writing accordingly. This is one of my favorite parts of the development cycle because it shows all the hard work since the last episode. It's when the episode starts to feel complete.

I plan on working on art until I'm done posing every written scene. I might do a coding task or two along the way, but the primary focus will be completing the art now.

Special news
View attachment 4281443

Next Friday, at 16:00 CET / 09:00 CST, I have a special announcement you won't want to miss. You can join my Discord server for the event, but I'll also post the news on Patreon.

Have a nice weekend

Dr PinkCake
Proberbly the release date, unless he's making another Interlude type of episode (but I doubt it since most seems to have hated it).
 

Crusader of Romance

Well-Known Member
Dec 14, 2019
1,300
1,385
I doubt he will put in voice acting. It's way too much work and hard to get done right. And if he would, he would proberbly wait until the remaster he has hinted about maybe doing at some point in the future.
 

Mordreut

Member
Sep 8, 2020
276
650
Good morning, coffee time. I'm very sleepy, so I will need two cups :coffee: :coffee: :coffee:
Coffee 06.png


Interlude was so damn pointless imo. I didn't feel like I learned anything about Zoey tbh. I "learned" way more in ep10 and only at that point I started to care about her at all. I feel like it would make zero difference if interlude never happened (or if he just did like short recap of her trip in episode 9 instead, to how I'd feel interacting with her in ep10.

Also, if it was up to me, the only minigames I'd keep are the mansion and party planner one. The rest are so annoying and provide 0 replay-ability and he even went to rework fighting minigame lol. It makes replaying game so annoying and so much dev time wasted.
The only reason you have to play the interlude is getting the lewd scenes and specials renders the first time. After that, if you play it again, you are a Zoey simp ;)

About the minigames, after I played them for the first time, I will say almost all of them are a waste of time, but, hey, DPC is happy making them, so:

criticism.gif

Riona's kidnapping will be resolved in like first 20 minutes -

We start off with short summary
Flashback.exe
Scene in Isabella's house - start of the episode, moving on
Vinny tells Rio - get me Quinn's book, you are free to go now and that's it
Being DPC a fan of the "The mentalist" (TV show), he can make a whole season about Riona's kidnapping. We will have to play at least 10 minigames posing as "Patrick Jane" looking for hints until we find who is "Red John" (the main antagonist of the series) and we find out Riona was in her parent's home the whole time (They were preoccupied about Riona being a whore and drug addict :ROFLMAO:)

Being serious, I don't think Riona will kidnapping too much time. Vinny will question her about all the things Quinn has been doing the last weeks about drugs and "the restaurant", so he can plot something against her, Tommy and/or the girls from the Pink Rose
 
Jun 29, 2018
231
2,667
Interlude was so damn pointless imo. I didn't feel like I learned anything about Zoey tbh. I "learned" way more in ep10 and only at that point I started to care about her at all. I feel like it would make zero difference if interlude never happened (or if he just did like short recap of her trip in episode 9 instead, to how I'd feel interacting with her in ep10.
Yeah, it's weak-sauce story wise. I didn't mind an interlude but feel it's by far the weakest chapter/episode of this VN. Zoey’s whole interlude could’ve been 5 sentences and 5 renders. She left, sucked at surfing, worked in a tattoo shop, fell out with a friend and came home realizing she missed MC.

We didn’t dive much into her as a character, we mostly see routine everyday shit like surfing and work that most stories skip over for good reason. Because of NTR fears there was nothing there lewd wise with her once she’s in SD either. Worse her and MC look silly because it's clear she's oblivious he's in love and we see that from her POV where she's confused how distant he is. If he was going to do an interlude there needed to be something there to hook on to and there’s not. You mostly see Zoey pottering about with zero emotional stakes until the very end when there’s sudden drama.

I wish the interlude had focused mainly around MC and Zoey before she left, show why he loved her and show their dynamic in detail. Plus you know we’d have seen her dicked down more than once in her own mini episode :rolleyes:. It’d at least have added weight to her character and her dynamic with MC and actually caught her up with the established MGs and SGs a little.
 

HiTops69

New Member
Nov 21, 2024
12
23
What is everyone's interpretation of the "Make her stop" choice during the Cum-Petition when MC yells "OH! I came!"?

Does he actually cum, or is he faking to get Quinn to stop riding him?
 
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TonyMurray

Engaged Member
Apr 8, 2024
2,300
3,884
I've never seen it done where it adds to the VN. Audiobooks work but for a VN and especially an AVN I think if anything it take me out of it. Plus extra cost that just isn't needed.
I listen to a lot of fiction audiobooks, and it's not comparable at all (I know you're not making that comparison, I'm just noting it). The difference is the professionalism. Audiobooks (not shitty AI-narrated ones, obviously) are recorded by professional voice actors, they have the voice and intonation for the scene, and they make it work because that's what they do.

If an AVN hired good quality professionals, it could work (not everyone would like it, but it could work). It would have to be professionals plural as well, as you wouldn't be able to get away with one (or even two) narrators voicing every character - for an audiobook comparison, it would have to be like Graphic Audio, where every main character is voiced by a different actor. As suggested, that would just cost way too much.

However, one big thing that makes it impossible for the end user is that the player would never be able to choose their own name (or maybe would have a choice of say two or three options max). To work, every line would have to be voiced, otherwise it's nothing but a gimmick. That means every line that uses the MC's name (hence you wouldn't be able to choose your name) - and also every line the MC says, which will take a lot of people out of the immersion as it won't sound like them.

I don't have an issue with voiced games as I always play with the sound off anyway, so I don't hear them. Whenever I have turned it on out of curiosity though, it's always been rubbish.
 

felicemastronzo

Devoted Member
May 17, 2020
11,740
22,648
Yeah, it's weak-sauce story wise. I didn't mind an interlude but feel it's by far the weakest chapter/episode of this VN. Zoey’s whole interlude could’ve been 5 sentences and 5 renders. She left, sucked at surfing, worked in a tattoo shop, fell out with a friend and came home realizing she missed MC.

We didn’t dive much into her as a character, we mostly see routine everyday shit like surfing and work that most stories skip over for good reason. Because of NTR fears there was nothing there lewd wise with her once she’s in SD either. Worse her and MC look silly because it's clear she's oblivious he's in love and we see that from her POV where she's confused how distant he is. If he was going to do an interlude there needed to be something there to hook on to and there’s not. You mostly see Zoey pottering about with zero emotional stakes until the very end when there’s sudden drama.

I wish the interlude had focused mainly around MC and Zoey before she left, show why he loved her and show their dynamic in detail. Plus you know we’d have seen her dicked down more than once in her own mini episode :rolleyes:. It’d at least have added weight to her character and her dynamic with MC and actually caught her up with the established MGs and SGs a little.
‘explaining’ their relationship better beforehand would surely have been a better decision. probably the choice to show us what she did during these months in San Diego was to always reassure the big adults who play AVNs, apart from MC no one touches Zoey. it came out a pretty out-of-focus narrative in which Zoey accumulates failures before she can do nothing but turn back.
 

Bazsa4

pervert
Donor
Feb 16, 2024
666
1,111
Riona's kidnapping will play out over the next 5 seasons with the MC getting a random body part mailed to him at the end of every update. It will culminate at the end when the MC finally rescues her from her kidnapper but by this point the only thing that is left is her head on a stick.....she still survives though and goes into business giving excellent blowjobs.
You... you... you did not just say that...

Being DPC a fan of the "The mentalist" (TV show), he can make a whole season about Riona's kidnapping. We will have to play at least 10 minigames posing as "Patrick Jane" looking for hints until we find who is "Red John" (the main antagonist of the series) and we find out Riona was in her parent's home the whole time (They were preoccupied about Riona being a whore and drug addict :ROFLMAO:)
I love that show btw
 
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MilesEdgeworth

Engaged Member
Nov 8, 2021
2,041
2,595
the worst part about the interlude is that only one choice really matters, the rest is basically just introducing a new character and her friends who will likely not be involved in the story anymore.
 
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Niuul

Active Member
Jun 25, 2022
758
1,770
I don't really mind the minigames, they're tolerable. The only time I get annoyed is with the season 1&2 english tests since you can't use the keyboard to rapid fire answers like you can in season 3. That being said if minigames were removed other than party planning and the mansion repair (or any kind of future minigame like this was) i wouldn't be upset about it lol.
 

wallehabte

Newbie
Oct 4, 2023
15
18




It was a very productive week. I finished all the remaining writing. Yep, all of it, as previously stated - is written.

Moreover, I added new patrons since episode 10 to the credits, added the Vault digits to the episode, double-checked that they worked, and ensured that all special renders were added.

I've now started working on the remaining art.

Here's an updated checklist and my current thoughts.

Unfinished writing
  • Analyze if any branch needs more writing during polishing. Other than that, all scenes should be written and ready for art and polishing.
Unfinished art
  • I haven't counted the exact number of scenes that need art, but it's ~20 scenes of varied length.
  • Static renders and animations for a small lewd scene
SFX & Music
  • SFX & Music for the scenes mentioned in the art section; the rest of the episode should be close to completion.
Coding & other tasks
  • Rooster needs 1-2 more clucks.
  • Analyze how much more the phone gallery needs. It's near completion.
  • Phone chats are near completion.
  • Add Bios to the entire episode. It's a couple of hours worth of work.
  • The end of the episode report needs to be written.
  • Add Discord rich presence functionality for Episode 11.
After the above comes the polishing, proofreading and beta-testing process.

My thoughts on all of this
Creating the remaining static renders and animations will be fun and not pose any greater difficulties. I will have to design some new environments for the remaining scenes. I expect big progress with the unfinished art over the upcoming weeks.

There are two big remaining hurdles before beta testing and proofreading - one labor-intensive and one limited by hardware.

Rendering the remaining animations is one of the hurdles, but I'm seeing a decent speed on what's rendering. 60 animation files are currently in the queue.

Polishing the episode is the labor-intensive hurdle. I'll have to play it many times in different ways and make changes where needed. During this development cycle, I have only played the entire episode two or three times, with some gaps along the way.

I scrutinize the episode during the polishing phase and adjust art/code/writing accordingly. This is one of my favorite parts of the development cycle because it shows all the hard work since the last episode. It's when the episode starts to feel complete.

I plan on working on art until I'm done posing every written scene. I might do a coding task or two along the way, but the primary focus will be completing the art now.

Special news
View attachment 4281443

Next Friday, at 16:00 CET / 09:00 CST, I have a special announcement you won't want to miss. You can join my Discord server for the event, but I'll also post the news on Patreon.

Have a nice weekend

Dr PinkCake

Since Most of you here are Programmers or Know about Software development so you most likely understand what i am going to say below.

Forget about the time it takes to taste and polish (i.e. polishing, proofreading and beta-testing ), b/c he can do it while the animations are being rendered.

Therefore he can do "polishing, proofreading and beta-testing" while the animation is rendering.



"polishing, proofreading and beta-testing" - does NOT have to do with the remaining animations on the queue and them being added to the game, because the animations just playable WEBM files he can just add whenever they are ready and don't interfere with his "polishing, proofreading and beta-testing".

That means he does not have to wait until the animations are rendered to completion, unless he wants to intentionally prolong the release date.

so waiting the animations to be completed all before "polishing, proofreading and beta-testing" does not make sense.

so by the time all the animations are rendered to completion, all the "polishing, proofreading and beta-testing" should ne completed



ANIMATION speed
Two weeks ago, we had a whopping 68 animation files in the queue, and that's not even counting the planned animated cutscenes.
(let's not forget about the cherry on top - throwing in a little sex scene, Which is Small LEWD scene.) Probably up to 10 animations.

HARDWARE LIMITATION.
Unless DPC buys another Computers to speed up the rendering, it is huge obstacle for early release.
/\
Let's be real here: at a rendering rate of 10 animations per week, we're looking at a total of 6-7 more weeks of rendering hell (i.e. if some of the animations are shorter length, rendering could be little faster).
the queue is set to balloon to a lovely 70 in a doomsday scenario.

So, buckle up, folks. We're in for a wild ride of relentless rendering until January 10-20. Get ready to dive headfirst into the grind!

So In CONCLUSION : -
"polishing, proofreading and beta-testing" does NOT have to take additional two or three weeks after the animations are rendered.
Do "polishing, proofreading and beta-testing" while the animations are being rendered, then once they are done rendered, add them to the game, and release them within one week.


Otherwise he just need the additional time for something else.

but woo, no one have the balls to tell him that on his Patreon. even if they do He Bans them.

Anyone thinking otherwise is probably does not know about programming or software development.

so = is STUPID.
 

TheBigWater

Active Member
Sep 24, 2019
554
502
Animation is not equal to animation. Some of them are longer, some of them are shorter. So if the rest of them are shorter, then we may get a Christmas gift. If not, then some single guys will have something to do at Valentine day
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,685
24,679
the worst part about the interlude is that only one choice really matters, the rest is basically just introducing a new character and her friends who will likely not be involved in the story anymore.
This is not true. You shape Zoey's personality by all those little choice. It is true that for those who don't want to replay the interlude for each path, dpc implemented that one big major decision, and that decision alone determine Zoey's personality, whether she is a more of a Dik, or chick/ neutral leaning girl.

But, if you play the episode, you can pretty much shape her to be a Dik-ish girl, even if she forgave to the Tattooed bitch. Just make enough Dik response, and in the end, you can chose to forgave, and she still have the Dik-ish personality later.

But if you decide to skip it, than yes that is the choice what determine her personality.
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,082
1,329
I doubt he will put in voice acting. It's way too much work and hard to get done right. And if he would, he would proberbly wait until the remaster he has hinted about maybe doing at some point in the future.
Did he hint about a remaster, or did he just reply to a question about it saying that doing a remaster before finishing the original is out of the question?

(...which doesn’t rule out a remaster after the completion of the original, but doesn’t suggest there will be one either)
 

wallehabte

Newbie
Oct 4, 2023
15
18
Animation is not equal to animation. Some of them are longer, some of them are shorter. So if the rest of them are shorter, then we may get a Christmas gift. If not, then some single guys will have something to do at Valentine day
if you read what i said that is what I said =
(i.e. if some of the animations are shorter length, rendering could be little faster).

(i.e. if some of the animations are shorter length, rendering could be little faster).
 
4.80 star(s) 1,573 Votes