CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

felicemastronzo

Devoted Member
May 17, 2020
11,741
22,648
the worst part about the interlude is that only one choice really matters, the rest is basically just introducing a new character and her friends who will likely not be involved in the story anymore.
the worst part is that it was a half trick to bring the time from 7 to 11 months without anyone noticing right away

on the episode itself, the fact that it can be skipped completely also says a lot about how much DPC believed in it, you still have to take care of the little fish in the aquarium, not Zoey 's story
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,082
1,330
I love this fan art by "Vargas" that showed up on the BAD reddit two weeks ago. The wristbands and rings and muscular tone of the unseen male give him a real "alpha male" vibe.

My internal story for the scene, from Sage's concerned expression and Elena's eyes closed and mouth agape, is that the guy is a dom who has already blackmailed Sage into his harem and is now turning his attention to Elena, and Sage is watching as her HOT sister succumbs to pleasure:

View attachment 4283885
Nice render.
Don't get me wrong, wish I were able to do such things, but Elena's titties are quite smaller in the original. And that's part of her charm, in a world of mostly medium to enormous boobs.
 

Znar26

Member
Jul 8, 2024
400
845
There were 68 animation files 2 weeks ago, not including the planned animated cutscenes. I think it's fair to calculate a rendering rate of 10 animations per week. Including a small sex scene( I assume it's Madame) the animation queue will grow to 70 in a negative scenario. That's a total of 7 weeks of rendering.

The end of rendering animations - January 20.

Add to that three weeks of beta testing - and the episode release will happen on February 21, 2025.

I could be wrong by a couple weeks, but that's probably the approximate release window.

Ep 11 isn't coming out in January, we can live with that.

If DPC hurries up, ep11 will come out on Valentine's Day -February 14, lol.
Thank you for taking the time for this analysis. Again. MUCH APPRECIATED.
 
  • Like
Reactions: Chalk boss

ZenoMod

Well-Known Member
Nov 12, 2022
1,082
1,330
Of course not, he's not dumb enough to spoil what in his mind is the reason we're anxiously waiting for the episode.
Not only in his mind... :eek:

This is me since the cliffhanger
sylvester-stressed.gif
:HideThePain:

Poor cute kitten :cry: she's been involved in something bigger than her by the evil queen Quinn
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,082
1,330
the worst part about the interlude is that only one choice really matters, the rest is basically just introducing a new character and her friends who will likely not be involved in the story anymore.
I agree, but that's also why we are allowed to skip it, so it's a somehow good tradeoff.

I wish that ALL the episodes could be skipped once played once, in order to explore different branches just focusing on different choices and and different consequences without having to waste time in clicking again and again in boooooring free roams and minigames that can't even be fast-forwarded.

Let's face it: free roams may be fun the first time when you discover by exploring, but when you are playing for the second or third time just to change branch they're a boring bunch of forced clicks chores... even for players that love free roams (when they are new)!

and the burden takes away the will to play the fourth time

The same goes for mansion repairs and party planner.
 

TonyMurray

Engaged Member
Apr 8, 2024
2,300
3,884
on the episode itself, the fact that it can be skipped completely also says a lot about how much DPC believed in it, you still have to take care of the little fish in the aquarium, not Zoey 's story
You can skip taking care of the fish too. I always do, even if I have to mod my status or affinity (can't remember which it is) temporarily when Nick gives you the option. If you're DIK enough, you can say "no thanks" and never have to deal with the fish tank again (so far). So if applicable, I switch the levels, say no, then switch them back right after :LOL:

When I was doing my repeat saves to set up the files I wanted going forwards, I would skip the Interlude because there was an option to and I was looking for the speed of it. If I was playing "properly" I would include the Interlude, as it's part of the game, even if it's a step away from the main characters (which is why it's an interlude and not a chapter).
 

Better Cock Spock

Half Vulcan, Half Simp
Donor
Jul 29, 2017
4,998
17,161
Almost three years have passed, but people still cannot calm down because of the Interlude. :LOL:
I saw someone say the whole thing could've been condensed into just 5 renders or something like that, which I disagree with. But then I thought about some of the other short little stories concisely told, like the original Zoey story we shared with Bella in Episode 3. Or more recently, that flashback sequence for Stephen or the opening with Helen and Patrick.

I liked the Interlude well enough, mostly just for Zoey herself, but now I'm wondering if the whole thing could indeed have been told in a short and sweet sequence: things are good with MC, grandma dies, train station, then it's sort of split the rest of the time where we see Zoey enjoy herself in San Diego while MC is alone and miserable, their text messages growing colder and less frequent. Zoey eventually misses home and MC too much, decides to come back, and MC has already tried to let go and move on. Bing bang boom.

It's obviously just a summary, but I can envision the whole thing in my head. The only thing is that with such brisk pacing, the Zoey lewd would have to also be shortened or just not included at all, which would suck because I like it a lot. There's also the consideration that DPC intentionally made her story this whole big thing regardless of what was necessary, very indicative of his dev time ballooning out of control for the next 3 episodes.
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,082
1,330
Since Most of you here are Programmers or Know about Software development so you most likely understand what i am going to say below.

Forget about the time it takes to taste and polish (i.e. polishing, proofreading and beta-testing ), b/c he can do it while the animations are being rendered.

Therefore he can do "polishing, proofreading and beta-testing" while the animation is rendering.



"polishing, proofreading and beta-testing" - does NOT have to do with the remaining animations on the queue and them being added to the game, because the animations just playable WEBM files he can just add whenever they are ready and don't interfere with his "polishing, proofreading and beta-testing".

That means he does not have to wait until the animations are rendered to completion, unless he wants to intentionally prolong the release date.

so waiting the animations to be completed all before "polishing, proofreading and beta-testing" does not make sense.

so by the time all the animations are rendered to completion, all the "polishing, proofreading and beta-testing" should ne completed



ANIMATION speed
Two weeks ago, we had a whopping 68 animation files in the queue, and that's not even counting the planned animated cutscenes.
(let's not forget about the cherry on top - throwing in a little sex scene, Which is Small LEWD scene.) Probably up to 10 animations.

HARDWARE LIMITATION.
Unless DPC buys another Computers to speed up the rendering, it is huge obstacle for early release.
/\
Let's be real here: at a rendering rate of 10 animations per week, we're looking at a total of 6-7 more weeks of rendering hell (i.e. if some of the animations are shorter length, rendering could be little faster).
the queue is set to balloon to a lovely 70 in a doomsday scenario.

So, buckle up, folks. We're in for a wild ride of relentless rendering until January 10-20. Get ready to dive headfirst into the grind!

So In CONCLUSION : -
"polishing, proofreading and beta-testing" does NOT have to take additional two or three weeks after the animations are rendered.
Do "polishing, proofreading and beta-testing" while the animations are being rendered, then once they are done rendered, add them to the game, and release them within one week.


Otherwise he just need the additional time for something else.

but woo, no one have the balls to tell him that on his Patreon. even if they do He Bans them.

Anyone thinking otherwise is probably does not know about programming or software development.

so = is STUPID.
Well... By "polishing" I'm sure he means also playing the finished game to evaluate if the user experience is what he had in mind.

And this can be done only when all the WEBMs are ready, otherwise he can't evaluate if the game "flows well" cinematically speaking in the final user experience.
 

Lord Bradley

Active Member
May 28, 2019
996
2,457
Almost three years have passed, but people still cannot calm down because of the Interlude. :LOL:
I think it's the mentality many have on this site or this industry community in general that whenever there is content of no interest to them it feels like the effort spent on that should be spent on stuff that would interest them. They feel like they are owed something in that place, like someone stole interesting content from them. For others it might simply be painful memory if they were present during its developement because of the long wait and no fruit kinda thing. Like I said earlier, only when game will be finished people will see Interlude as nice part of the game or people who discover the game just recently at least. Sure there are many things that could be cut or done in more efficient way in this game, but if the community really got the hands on power over this project it would be picked apart by vultures and only carcass would be left. Then the same people would later type that this game fell off and they need to find new project with such grand details and content. Just my thoughts, it varies case by case of course don't wanna generalize too much.
 

Gunizz

Well-Known Member
Aug 9, 2017
1,009
2,564
Just a few corrections, DPC doesn't start the beta until after all animations are done (yes that's stupid) and the last lewd scene might need more than ten animations, DPC mentioned 10-20 in a previous report.
I agree. That was his method in the past, wait for all animations to be present in the game before starting the testing. So we can assume he won't change approach.
Almost three years have passed, but people still cannot calm down because of the Interlude. :LOL:
Never forgive, never forget. :mad:
 

TonyMurray

Engaged Member
Apr 8, 2024
2,300
3,884
Like someone already said earlier in the thread, there is no way all the characters would be making parties and chilling like the previews show so far if the Riona situation wasn't solved quite fast.

Specially considering there will be significant time skips this time around if we are going from Thanks Giving to Christmas, no way DPC can make all the people in the game not notice that Riona has been missing for days/weeks.

So she will probably be released right in the beggining of the episode after telling Vinny what he wants and to be a warning to Quinn.
Hey, I know one of our best friends has been abducted, and she might be dead, or getting tortured or molested right this moment, but get your sexiest underwear on, we're going to the DIKs for a panty party, woo!!

For me, I think the most likely outcome might be that Rio is just there when you get the first opportunity to see her in Ep11. I think it could be something as simple as she was taken to send a message to Quinn, and then returned scared shitless the same night/next day. Anything longer, and there's no realistic way they'd be able to keep the police out of it, and it would be a big mess as far as the game goes - unless you want all of that happening in the background and somehow not taking over the entire game.

I just don't think a rescue mission would fit with the game we have, it would be too much of a tonal shift. But then saying that, we do have the title of the chapter to consider, so maybe so...
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,216
39,655
I saw someone say the whole thing could've been condensed into just 5 renders or something like that, which I disagree with. But then I thought about some of the other short little stories concisely told, like the original Zoey story we shared with Bella in Episode 3. Or more recently, that flashback sequence for Stephen or the opening with Helen and Patrick.

I liked the Interlude well enough, mostly just for Zoey herself, but now I'm wondering if the whole thing could indeed have been told in a short and sweet sequence: things are good with MC, grandma dies, train station, then it's sort of split the rest of the time where we see Zoey enjoy herself in San Diego while MC is alone and miserable, their text messages growing colder and less frequent. Zoey eventually misses home and MC too much, decides to come back, and MC has already tried to let go and move on. Bing bang boom.

It's obviously just a summary, but I can envision the whole thing in my head. The only thing is that with such brisk pacing, the Zoey lewd would have to also be shortened or just not included at all, which would suck because I like it a lot. There's also the consideration that DPC intentionally made her story this whole big thing regardless of what was necessary, very indicative of his dev time ballooning out of control for the next 3 episodes.
I would have made Interlude larger, not 700 renders, but at least 1200, but spending more time on the backstory of Zoey/MC, making San Diego one of the arcs, but not major content. To create an emotional connection with the character more efficiently. Making a story in 5 renders is ridiculous.
And even if she had her fun in San-Diego it would be okay, because that time she was a free girl without obligations.
I think it's the mentality many have on this site or this industry community in general that whenever there is content of no interest to them it feels like the effort spent on that should be spent on stuff that would interest them. They feel like they are owed something in that place, like someone stole interesting content from them. For others it might simply be painful memory if they were present during its developement because of the long wait and no fruit kinda thing. Like I said earlier, only when game will be finished people will see Interlude as nice part of the game or people who discover the game just recently at least. Sure there are many things that could be cut or done in more efficient way in this game, but if the community really got the hands on power over this project it would be picked apart by vultures and only carcass would be left. Then the same people would later type that this game fell off and they need to find new project with such grand details and content. Just my thoughts, it varies case by case of course don't wanna generalize too much.
In general, this is the F95 mentality, people think that developers should make a game the way the user wants. At the same time, generalizing and speaking for others "nobody needs it", "no one asked for" - you probably often heard these words. Well, in general, "my opinion is the only correct one".
Developer should make the game according to his vision, while paying attention to reasoned criticism.
Your last paragraph is absolutely based, the audience should not tell the developer how to make the game, I have seen such examples and this led to disaster. Ochlocracy is unacceptable.
 

Better Cock Spock

Half Vulcan, Half Simp
Donor
Jul 29, 2017
4,998
17,161
I would have made Interlude larger, not 700 renders, but at least 1200, but spending more time on the backstory of Zoey/MC, making San Diego one of the arcs, but not major content. To create an emotional connection with the character more efficiently. Making a story in 5 renders is ridiculous.
And even if she had her fun in San-Diego it would be okay, because that time she was a free girl without obligations.
Idk about making it longer. It's a tricky thing, because they never really knew what they were or how deep their feelings really ran. It might've been much worse to spend more time with MC and Zoey, just to show how great they are together but for Zoey to still be like "we're just friends with benefits" and MC to just go along with it because he was a pussy back then and didn't speak his mind. Or on the flip side, Zoey turns out to not be super likable, and then the player is stuck with her even longer and maybe even hoping MC dumps her ass ASAP (that sentiment is already present).
In general, this is the F95 mentality, people think that developers should make a game the way the user wants. At the same time, generalizing and speaking for others "nobody needs it", "no one asked for" - you probably often heard these words. Well, in general, "my opinion is the only correct one".
Developer should make the game according to his vision, while paying attention to reasoned criticism.
Your last paragraph is absolutely based, the audience should not tell the developer how to make the game, I have seen such examples and this led to disaster. Ochlocracy is unacceptable.
Quinn Fast Clap.gif
Congratulations. You just made a lot of sense.

A lot of NONsense :KEK:
Because all of that is going to go in one ear and out their ass, since that's where all their opinions come from anyway :HideThePain:
Simpsons Homer Cymbal Monkey.gif
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,082
1,330
Like someone already said earlier in the thread, there is no way all the characters would be making parties and chilling like the previews show so far if the Riona situation wasn't solved quite fast.
In an AVN logic maybe that's right.

(Also in a normal AVN logic there should be at least one good ending in which no LI gets burned alive... :mad: )

IRL, when one of our university classmates passed away at 20 (right around November), it’s not like the entire faculty canceled the holiday parties... Not even his closest friends.
He was only 20, and it sucks he died... But jeez... We were 20 too, and falling into depression wouldn't have brought him back.



That would be cool, but I bet it would also be a bitch to code considering how much stuff can happen in BAK freeroams.

But I love if this was added, replaying EP 9 multiple time got old very quickly.
Yeah I think it would be a hell to code it in Ren'Py, but just because Ren'Py doesn't provide a facility to do it automatically.

Instead Ren'Py does provide the facility to automatically skip already seen text (and images with that).

So the question is: since BaD have a lot of different branches and most of the players (if not all) are willing to explore all of them...

And since DPC has chosen to implement BaD in Ren'Py...

...is it a good choice to make an entire episode practically one big free roam?

Short answer: NO.

---

Free roams aren't the natural inhabitants of a Ren'Py environment... They are a hack to overcome the limitations of Ren'Py engine.

I think that they are acceptable IF they are short enough, or if they are big they are acceptable ONLY in a game that have just a linear progression or at most TWO branches.

In a game like BaD, with five or so main branches, each of them with infinite ramifications into subbranches... Free roams are a pain in the ass.

So, either the dev finds a way to let them skippable from the second run, or he better stick to the VN paradigm which means no free roams.

It's Ren'Py, not Unity.
 
4.80 star(s) 1,573 Votes