NebulousShooter

Engaged Member
Donor
Oct 24, 2018
3,601
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I think you mean fun. I had such a blast playing that episode. The first time, I was just going to play for an hour because it was late, I ended up staying up all night playing the whole episode. Same with the second playthrough, I couldn't stop because I was having so much fun.
I really don't get why some hate that episode. Well, maybe if you don't like parties and having fun.
It has been stated a billion times, I am sure you can find more reasons. For me the main problem is that it cannot be played without a checklist of the stuff you need to do. Outside of the Josy and Maya going to the theater, that give the player the hint to check that zone, there is almost none of environmental storytelling that bait people on where to go next.

I should be able to complete the party without ever opening the check list, because thats how good game design and good storytelling works.

Why should I check back in my room at this point in time? Did we see Vinny go there? Not exactly, we saw him trying to open the safe and then walked out of focus, but the phone knows that he is there and that something needs to happen there and now that I checked the phone I also lost any surprise in seeing him there. Nothing more immersion breaking to me than this type of game design.
 

NebulousShooter

Engaged Member
Donor
Oct 24, 2018
3,601
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After the anal only Bella scene I am mentally preparing myself for no Solo Sage scene this episode. Its hilarious the amount of extra(unnecessary) shit he does, but an alternate scene for people hating certain kinks and interactions is the hill he decides to die on. :HideThePain:
 

ename144

Engaged Member
Sep 20, 2018
3,463
14,269
Magnar's the cheat:

View attachment 4328141 View attachment 4328142 View attachment 4328143 View attachment 4328144

What a dodgy fucking response...

He doesn't need the notes, because he has all the answers.

And that's why the teachers think it's a shame, such a promising student has gone down this path.

He'll then be kicked out of college.

After which, an inconsolable Sally will need some consoling.

Even the inconsolable can be consoled with a footlong. :sneaky:
Suspicious as Magnar's acting, he's not a freshman. He isn't taking the same exams as the MC, and if he'd been cheating for years (i.e. if we had somehow found his leftover notes) he wouldn't have needed to buy answers off the MC in the first place. Magnar being the cheater would make no sense - though that wouldn't necessarily stop DPC from doing it anyway.

A more plausible explanation would be that Magnar IS a longtime cheat, but he's found another freshman to help him compile cheat sheets and the MC is now unnecessary.
 

NebulousShooter

Engaged Member
Donor
Oct 24, 2018
3,601
26,371
It has been stated a billion times, I am sure you can find more reasons. For me the main problem is that it cannot be played without a checklist of the stuff you need to do. Outside of the Josy and Maya going to the theater, that give the player the hint to check that zone, there is almost none of environmental storytelling that bait people on where to go next.

I should be able to complete the party without ever opening the check list, because thats how good game design and good storytelling works.

Why should I check back in my room at this point in time? Did we see Vinny go there? Not exactly, we saw him trying to open the safe and then walked out of focus, but the phone knows that he is there and that something needs to happen there and now that I checked the phone I also lost any surprise in seeing him there. Nothing more immersion breaking to me than this type of game design.
I forgot to mention another annoying thing, the fact that you start an event and then instead of entering the new Free Roam section in the place where the event happened/ended, you are back in the room where you started. Why the fuck did Fuckface go back alone to the Green Room after the Costume contest? :WaitWhat::FacePalm:
 

LizaS

Active Member
Jan 20, 2022
818
22,044




Happy Friday, DIKs.

This week, I've continued to work on art.

I'm up to 6995 posed static renders - of which 308 are in the render queue.

I'm up to 389 posed animations - of which 66 animation files are in the render queue.

I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.

I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.

I can start polishing the episode within the next two weeks if all goes well.

Have a nice weekend
Dr PinkCake
 

19Castiel23

Well-Known Member
Jul 25, 2017
1,205
2,841




Happy Friday, DIKs.

This week, I've continued to work on art.

I'm up to 6995 posed static renders - of which 308 are in the render queue.

I'm up to 389 posed animations - of which 66 animation files are in the render queue.

I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.

I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.

I can start polishing the episode within the next two weeks if all goes well.

Have a nice weekend
Dr PinkCake
90% end of January
 

Better Cock Spock

Half Vulcan, Half Simp
Donor
Jul 29, 2017
5,133
17,518
I wonder if today DPС will announce the end of the active development phase and announce the start of the post-production/polishing phase of the episode? Last time he said he had a couple weeks of work left and given the announcement in steam in which he stated the final phase of work on the update I would expect this.




Happy Friday, DIKs.

This week, I've continued to work on art.

I'm up to 6995 posed static renders - of which 308 are in the render queue.

I'm up to 389 posed animations - of which 66 animation files are in the render queue.

I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.

I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.

I can start polishing the episode within the next two weeks if all goes well.

Have a nice weekend
Dr PinkCake
Hey check it out, only off by two weeks minimum :HideThePain:
 
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Reactions: 19Castiel23

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,268
40,013




Happy Friday, DIKs.

This week, I've continued to work on art.

I'm up to 6995 posed static renders - of which 308 are in the render queue.

I'm up to 389 posed animations - of which 66 animation files are in the render queue.

I also added Discord rich presence functionality for Episode 11 this week—I'm almost done with it.

I only have two scenes left to pose, and I estimate I need to pose a maximum of 150 renders before I'm done. I aim to complete this remaining art next week and continue working with Music/SFX and other coding tasks.

I can start polishing the episode within the next two weeks if all goes well.

Have a nice weekend
Dr PinkCake
Hello March, here we come. Late February if we lucky. 66 animations, it's 7-8 weeks of render time and beta-test for two weeks at minimum.
 
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