- Oct 24, 2018
- 3,601
- 26,371
It has been stated a billion times, I am sure you can find more reasons. For me the main problem is that it cannot be played without a checklist of the stuff you need to do. Outside of the Josy and Maya going to the theater, that give the player the hint to check that zone, there is almost none of environmental storytelling that bait people on where to go next.I think you mean fun. I had such a blast playing that episode. The first time, I was just going to play for an hour because it was late, I ended up staying up all night playing the whole episode. Same with the second playthrough, I couldn't stop because I was having so much fun.
I really don't get why some hate that episode. Well, maybe if you don't like parties and having fun.
I should be able to complete the party without ever opening the check list, because thats how good game design and good storytelling works.
Why should I check back in my room at this point in time? Did we see Vinny go there? Not exactly, we saw him trying to open the safe and then walked out of focus, but the phone knows that he is there and that something needs to happen there and now that I checked the phone I also lost any surprise in seeing him there. Nothing more immersion breaking to me than this type of game design.