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Riaman

Member
Nov 27, 2020
456
507
In the interest of making it fair I picked the "worst" screen of Quinn I have and going to compare it to the "best" one I have for Maya.

Here's Quinn of the Stoned Age:
View attachment 4404455

And here's Boosting Morale Maya:
View attachment 4404458

I'd still pick Quinn any day, not last because probably when she's that stoned I'd be stoned with her and surely not looking better. :p
Quinn has the best looking boobies in this game, Maya probably has the worst.
 

iamcomming

Well-Known Member
Apr 22, 2024
1,116
813
Totally understand, the good part is the "others" can be for the most part all on the same playthrough, at least until a certain point.

I also forgot Rio... she's just too cute when she tries to upset Tremolo by moving around his stuff. :KEK:
that was a great and fun momemt when she find out mc left the room and not fixed it:LOL:
i laughed until it hurt
it was a moment what made me want know more about her.
when this garbage updates?
its abadoned
 
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ZenoMod

Well-Known Member
Nov 12, 2022
1,076
1,325
Quinn has the best looking boobies in this game, Maya probably has the worst.

Maya's model seems designed to make her breasts look like silicone implants.

I'm not saying it's unrealistic. It's very realistic to represent fake boobs. So realistic to seem an intentional feature of the model.
 

Lethal Flourish

Active Member
Oct 8, 2021
804
1,432
It actually is a little surprising, considering all the work he put into the new phone, plus the new wallpaper feature. It wouldn't even be that hard either. But hey, adding Solitaire and Tetris is more important! :HideThePain:
Now imagine if we could download being a dik on the in game phone and play it but the characters are different :WeSmart:
 

Riaman

Member
Nov 27, 2020
456
507
Maya's model seems designed to make her breasts look like silicone implants.

I'm not saying it's unrealistic. It's very realistic to represent fake boobs. So realistic to seem an intentional feature of the model.
But this doesn't makes any sense given her plotline. Just accept that has DPC fumbled on her character design decision. Girl has money problems and comes from ultra religious family, no way she was meant to have implants.
 

LizaS

Active Member
Jan 20, 2022
816
21,924




Happy New Year!

I hope you had a great end to 2024 and a good start to 2025.

This week, I started by parsing the document with the dialogue I discussed in the last update. It took quite some time but was well worth it.

It is always baffling how many spelling and grammatical errors slip through the cracks during development. I haven't parsed any dialogue from phone apps or mini-games yet, but that's fast work compared to what is done.

I continued to fix a list of 50+ to-dos, some bigger than others.

I wrote, implemented, and tested the "Previously on Being a DIK" section.

I completed the remaining SFX work and will only add more if I spot an area where I missed something while playing.

After that, I worked on the Bios app. For episode 11, I wrote 260+ bios entries, more than I thought there would be. Coding all of that took me roughly a day.

I continued to play the game, focusing on the game economy, and I worked to balance it for mini-game enabled/disabled playthroughs. This episode was a bit tricky to balance, but I think I was successful - beta testing will tell if any tweaking is needed.

I playtested Bella's branch, and it was good. It gave me a new set of to-dos to fix.

I have also played and focused on mini-games disabled runs and checking that the phone behaves as expected during the entire episode - it's a very niche playthrough that's faster to play than the ones focusing on the story.

I have just finished working on the ending screens for the episode. It involved artwork and coding while recapping the important events of the episode in a report template. I have to test these while playing all branches, but they should be complete.

So, the list of remaining tasks isn't very big right now.

  • Playtest the episode and fix any new issues
  • Add 1-2 more clucks
  • Analyze and add more art for the phone gallery
  • Analyze and add any more needed chats.
I'll focus on playtesting, fixing issues, and maybe even completing some remaining tasks in the upcoming week. There is still a lot of playtesting left on my end, and there are still animations left to render.

I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.

Have a nice weekend

Dr PinkCake
 

estoycansado

Newbie
Apr 13, 2024
57
348




Happy New Year!

I hope you had a great end to 2024 and a good start to 2025.

This week, I started by parsing the document with the dialogue I discussed in the last update. It took quite some time but was well worth it.

It is always baffling how many spelling and grammatical errors slip through the cracks during development. I haven't parsed any dialogue from phone apps or mini-games yet, but that's fast work compared to what is done.

I continued to fix a list of 50+ to-dos, some bigger than others.

I wrote, implemented, and tested the "Previously on Being a DIK" section.

I completed the remaining SFX work and will only add more if I spot an area where I missed something while playing.

After that, I worked on the Bios app. For episode 11, I wrote 260+ bios entries, more than I thought there would be. Coding all of that took me roughly a day.

I continued to play the game, focusing on the game economy, and I worked to balance it for mini-game enabled/disabled playthroughs. This episode was a bit tricky to balance, but I think I was successful - beta testing will tell if any tweaking is needed.

I playtested Bella's branch, and it was good. It gave me a new set of to-dos to fix.

I have also played and focused on mini-games disabled runs and checking that the phone behaves as expected during the entire episode - it's a very niche playthrough that's faster to play than the ones focusing on the story.

I have just finished working on the ending screens for the episode. It involved artwork and coding while recapping the important events of the episode in a report template. I have to test these while playing all branches, but they should be complete.

So, the list of remaining tasks isn't very big right now.

  • Playtest the episode and fix any new issues
  • Add 1-2 more clucks
  • Analyze and add more art for the phone gallery
  • Analyze and add any more needed chats.
I'll focus on playtesting, fixing issues, and maybe even completing some remaining tasks in the upcoming week. There is still a lot of playtesting left on my end, and there are still animations left to render.

I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.

Have a nice weekend

Dr PinkCake
No numbers for animations completed this week. He must have rendered 3, and he was embarrassed to report it
 

19Castiel23

Well-Known Member
Jul 25, 2017
1,195
2,815




Happy New Year!

I hope you had a great end to 2024 and a good start to 2025.

This week, I started by parsing the document with the dialogue I discussed in the last update. It took quite some time but was well worth it.

It is always baffling how many spelling and grammatical errors slip through the cracks during development. I haven't parsed any dialogue from phone apps or mini-games yet, but that's fast work compared to what is done.

I continued to fix a list of 50+ to-dos, some bigger than others.

I wrote, implemented, and tested the "Previously on Being a DIK" section.

I completed the remaining SFX work and will only add more if I spot an area where I missed something while playing.

After that, I worked on the Bios app. For episode 11, I wrote 260+ bios entries, more than I thought there would be. Coding all of that took me roughly a day.

I continued to play the game, focusing on the game economy, and I worked to balance it for mini-game enabled/disabled playthroughs. This episode was a bit tricky to balance, but I think I was successful - beta testing will tell if any tweaking is needed.

I playtested Bella's branch, and it was good. It gave me a new set of to-dos to fix.

I have also played and focused on mini-games disabled runs and checking that the phone behaves as expected during the entire episode - it's a very niche playthrough that's faster to play than the ones focusing on the story.

I have just finished working on the ending screens for the episode. It involved artwork and coding while recapping the important events of the episode in a report template. I have to test these while playing all branches, but they should be complete.

So, the list of remaining tasks isn't very big right now.

  • Playtest the episode and fix any new issues
  • Add 1-2 more clucks
  • Analyze and add more art for the phone gallery
  • Analyze and add any more needed chats.
I'll focus on playtesting, fixing issues, and maybe even completing some remaining tasks in the upcoming week. There is still a lot of playtesting left on my end, and there are still animations left to render.

I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.

Have a nice weekend

Dr PinkCake
I don't want to lose hope for March :eek:
 
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L1m1tl3ss

Active Member
Sep 27, 2023
638
1,648
Ahh...Sexually Tantalizing Sage...Truly, she is music to my ears :devilish: The only thing matching her exquisite looks is the fiery red hair that she bears ;)

Code:
https://attachments.f95zone.to/2025/01/4426413_BaDik_Sage.gif
I've been waiting for a Sage signature that I could use for some time now, so thanks from me as well.
 

Mark-777

Newbie
May 30, 2024
33
34




Happy New Year!

I hope you had a great end to 2024 and a good start to 2025.

This week, I started by parsing the document with the dialogue I discussed in the last update. It took quite some time but was well worth it.

It is always baffling how many spelling and grammatical errors slip through the cracks during development. I haven't parsed any dialogue from phone apps or mini-games yet, but that's fast work compared to what is done.

I continued to fix a list of 50+ to-dos, some bigger than others.

I wrote, implemented, and tested the "Previously on Being a DIK" section.

I completed the remaining SFX work and will only add more if I spot an area where I missed something while playing.

After that, I worked on the Bios app. For episode 11, I wrote 260+ bios entries, more than I thought there would be. Coding all of that took me roughly a day.

I continued to play the game, focusing on the game economy, and I worked to balance it for mini-game enabled/disabled playthroughs. This episode was a bit tricky to balance, but I think I was successful - beta testing will tell if any tweaking is needed.

I playtested Bella's branch, and it was good. It gave me a new set of to-dos to fix.

I have also played and focused on mini-games disabled runs and checking that the phone behaves as expected during the entire episode - it's a very niche playthrough that's faster to play than the ones focusing on the story.

I have just finished working on the ending screens for the episode. It involved artwork and coding while recapping the important events of the episode in a report template. I have to test these while playing all branches, but they should be complete.

So, the list of remaining tasks isn't very big right now.

  • Playtest the episode and fix any new issues
  • Add 1-2 more clucks
  • Analyze and add more art for the phone gallery
  • Analyze and add any more needed chats.
I'll focus on playtesting, fixing issues, and maybe even completing some remaining tasks in the upcoming week. There is still a lot of playtesting left on my end, and there are still animations left to render.

I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.

Have a nice weekend

Dr PinkCake
Thanks!
 
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