- Oct 29, 2020
- 1,679
- 1,784
You've been cursed to see her beautiful even though she's uglyThe true Goddess is magnificent in any form.
You've been cursed to see her beautiful even though she's uglyThe true Goddess is magnificent in any form.
Quinn has the best looking boobies in this game, Maya probably has the worst.In the interest of making it fair I picked the "worst" screen of Quinn I have and going to compare it to the "best" one I have for Maya.
Here's Quinn of the Stoned Age:
View attachment 4404455
And here's Boosting Morale Maya:
View attachment 4404458
I'd still pick Quinn any day, not last because probably when she's that stoned I'd be stoned with her and surely not looking better.
that was a great and fun momemt when she find out mc left the room and not fixed itTotally understand, the good part is the "others" can be for the most part all on the same playthrough, at least until a certain point.
I also forgot Rio... she's just too cute when she tries to upset Tremolo by moving around his stuff.
its abadonedwhen this garbage updates?
For this Reason I think for my Bella path I would prefer a Dikish MC. Their interactions are also way more funny, plus keeps Jill away. Can't Betray Jill otherwise.
Quinn has the best looking boobies in this game, Maya probably has the worst.
Now imagine if we could download being a dik on the in game phone and play it but the characters are differentIt actually is a little surprising, considering all the work he put into the new phone, plus the new wallpaper feature. It wouldn't even be that hard either. But hey, adding Solitaire and Tetris is more important!
Now imagine if we could download being a dik on the in game phone and play it but the characters are different
But this doesn't makes any sense given her plotline. Just accept that has DPC fumbled on her character design decision. Girl has money problems and comes from ultra religious family, no way she was meant to have implants.Maya's model seems designed to make her breasts look like silicone implants.
I'm not saying it's unrealistic. It's very realistic to represent fake boobs. So realistic to seem an intentional feature of the model.
Cheers to good health, happiness, and many more sensual experiences to come in the New Year ahead
View attachment 4404065
LINK:
Code:https://attachments.f95zone.to/2025/01/4430075_Jade_BaDIK.gif
[ATTACH type="full" width="307px" alt="Jade_BaDIK.gif"]4404065[/ATTACH]
*P.S. Check out my BaDIK main sig/GIF post for more sig's if interested*
No numbers for animations completed this week. He must have rendered 3, and he was embarrassed to report itYou must be registered to see the links
Happy New Year!
I hope you had a great end to 2024 and a good start to 2025.
This week, I started by parsing the document with the dialogue I discussed in the last update. It took quite some time but was well worth it.
It is always baffling how many spelling and grammatical errors slip through the cracks during development. I haven't parsed any dialogue from phone apps or mini-games yet, but that's fast work compared to what is done.
I continued to fix a list of 50+ to-dos, some bigger than others.
I wrote, implemented, and tested the "Previously on Being a DIK" section.
I completed the remaining SFX work and will only add more if I spot an area where I missed something while playing.
After that, I worked on the Bios app. For episode 11, I wrote 260+ bios entries, more than I thought there would be. Coding all of that took me roughly a day.
I continued to play the game, focusing on the game economy, and I worked to balance it for mini-game enabled/disabled playthroughs. This episode was a bit tricky to balance, but I think I was successful - beta testing will tell if any tweaking is needed.
I playtested Bella's branch, and it was good. It gave me a new set of to-dos to fix.
I have also played and focused on mini-games disabled runs and checking that the phone behaves as expected during the entire episode - it's a very niche playthrough that's faster to play than the ones focusing on the story.
I have just finished working on the ending screens for the episode. It involved artwork and coding while recapping the important events of the episode in a report template. I have to test these while playing all branches, but they should be complete.
So, the list of remaining tasks isn't very big right now.
I'll focus on playtesting, fixing issues, and maybe even completing some remaining tasks in the upcoming week. There is still a lot of playtesting left on my end, and there are still animations left to render.
- Playtest the episode and fix any new issues
- Add 1-2 more clucks
- Analyze and add more art for the phone gallery
- Analyze and add any more needed chats.
I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.
Have a nice weekend
Dr PinkCake
I guess you're.
Dude who's angry?
I don't want to lose hope for MarchYou must be registered to see the links
Happy New Year!
I hope you had a great end to 2024 and a good start to 2025.
This week, I started by parsing the document with the dialogue I discussed in the last update. It took quite some time but was well worth it.
It is always baffling how many spelling and grammatical errors slip through the cracks during development. I haven't parsed any dialogue from phone apps or mini-games yet, but that's fast work compared to what is done.
I continued to fix a list of 50+ to-dos, some bigger than others.
I wrote, implemented, and tested the "Previously on Being a DIK" section.
I completed the remaining SFX work and will only add more if I spot an area where I missed something while playing.
After that, I worked on the Bios app. For episode 11, I wrote 260+ bios entries, more than I thought there would be. Coding all of that took me roughly a day.
I continued to play the game, focusing on the game economy, and I worked to balance it for mini-game enabled/disabled playthroughs. This episode was a bit tricky to balance, but I think I was successful - beta testing will tell if any tweaking is needed.
I playtested Bella's branch, and it was good. It gave me a new set of to-dos to fix.
I have also played and focused on mini-games disabled runs and checking that the phone behaves as expected during the entire episode - it's a very niche playthrough that's faster to play than the ones focusing on the story.
I have just finished working on the ending screens for the episode. It involved artwork and coding while recapping the important events of the episode in a report template. I have to test these while playing all branches, but they should be complete.
So, the list of remaining tasks isn't very big right now.
I'll focus on playtesting, fixing issues, and maybe even completing some remaining tasks in the upcoming week. There is still a lot of playtesting left on my end, and there are still animations left to render.
- Playtest the episode and fix any new issues
- Add 1-2 more clucks
- Analyze and add more art for the phone gallery
- Analyze and add any more needed chats.
I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.
Have a nice weekend
Dr PinkCake
I've been waiting for a Sage signature that I could use for some time now, so thanks from me as well.
Ahh...Sexually Tantalizing Sage...Truly, she is music to my ears The only thing matching her exquisite looks is the fiery red hair that she bears
Code:https://attachments.f95zone.to/2025/01/4426413_BaDik_Sage.gif
I hecking love 60 fps. IMHO 60 looks worse than 30 in a movie type of game where you just watch. It's more naturalNo numbers for animations completed this week. He must have rendered 3, and he was embarrassed to report it
Thanks!You must be registered to see the links
Happy New Year!
I hope you had a great end to 2024 and a good start to 2025.
This week, I started by parsing the document with the dialogue I discussed in the last update. It took quite some time but was well worth it.
It is always baffling how many spelling and grammatical errors slip through the cracks during development. I haven't parsed any dialogue from phone apps or mini-games yet, but that's fast work compared to what is done.
I continued to fix a list of 50+ to-dos, some bigger than others.
I wrote, implemented, and tested the "Previously on Being a DIK" section.
I completed the remaining SFX work and will only add more if I spot an area where I missed something while playing.
After that, I worked on the Bios app. For episode 11, I wrote 260+ bios entries, more than I thought there would be. Coding all of that took me roughly a day.
I continued to play the game, focusing on the game economy, and I worked to balance it for mini-game enabled/disabled playthroughs. This episode was a bit tricky to balance, but I think I was successful - beta testing will tell if any tweaking is needed.
I playtested Bella's branch, and it was good. It gave me a new set of to-dos to fix.
I have also played and focused on mini-games disabled runs and checking that the phone behaves as expected during the entire episode - it's a very niche playthrough that's faster to play than the ones focusing on the story.
I have just finished working on the ending screens for the episode. It involved artwork and coding while recapping the important events of the episode in a report template. I have to test these while playing all branches, but they should be complete.
So, the list of remaining tasks isn't very big right now.
I'll focus on playtesting, fixing issues, and maybe even completing some remaining tasks in the upcoming week. There is still a lot of playtesting left on my end, and there are still animations left to render.
- Playtest the episode and fix any new issues
- Add 1-2 more clucks
- Analyze and add more art for the phone gallery
- Analyze and add any more needed chats.
I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.
Have a nice weekend
Dr PinkCake