felicemastronzo

Devoted Member
May 17, 2020
11,844
22,837




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
The most heralded beta testing ever.

March
 

InkAndSaliva

Newbie
Aug 8, 2022
73
249
Interesting DPC gave an actual estimated date for the animations to be finished, has he done that before? The closer we get to the episode release, the itchier I'm getting for my fix.
 
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19Castiel23

Well-Known Member
Jul 25, 2017
1,287
3,034




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
The February 14 predictions will come true and hopefully the final preview is Elena and MC :love:
 

pupitti

Member
Nov 20, 2023
103
109




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
Im guessing the preview will be something related to Riona
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,602
42,382




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
Estimated release dates:
February 21 (Optimistic)
February 28
March 7 (Pessimistic)
 

Chalk boss

Member
Aug 31, 2024
294
1,894




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
Well, we got specifics.
Now a lot depends on how long the beta lasts.
If it lasts 3 weeks, which is unlikely because of the branching and complexity of the code that DPС just said, episode 11 will be released on February 28.
But it is more likely that episode 11 will be released on March 7, when they start charging for patreon subscriptions.
From a business standpoint, it's not profitable to release an episode on the last day of February.
I'm 90% sure that the episode will be released in the March 7 -14 window.
 

spas

Member
Jun 22, 2017
317
330
F sake year and half for update + AAA game dont take so much and dont cost such money XD[he shuld pause patreon until update ]
 

Hahn1900

Well-Known Member
Jan 3, 2021
1,515
3,383




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake

Thats basically a confirmation for a february release. Aiming for valentines day for a little "marketing" extra push is very likely. Even so, nobody really cares for that day... but whatever. He is polishing since christmas now, so the beta testers will not have much to look at i guess. And considering how "flawless" each episode came out with nearly zero bugs (no, mod caused bugs arent game bugs) he does polish everything very good anyways... last beta test took only a week.

Overall the renderspeed did indeed increase for the remaining animations, otherwise it would be march instead of early february. But again (no surprise though) he went totally nuts with animations... The rest of the episode was pretty much done mid-december. But well... it is what it is, he likes to do those animations, what can we do about it.

He might upgrade his PCs with new hardware... new graphic-cards are coming out... but that will not speed things up, it will lead to even more animations, just like it did with this dev cycle :D DPC is just "gaga" about those animations and i could easly do without half of them... and most of them i watch only once anyways. *shrugs* whatever... digi.b is more or less the only other DEv who can even come close to the numbers and content DPC is producing in the same time, but for his game the next update isnt even close and the DEV cycle is already 1 month longer than this being a dik episode... so, yeah, we have to live with it that DEVs take more time with each update. But at least DPC produces more content too each time.
 
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Hahn1900

Well-Known Member
Jan 3, 2021
1,515
3,383
F sake year and half for update + AAA game dont take so much and dont cost such money XD[he shuld pause patreon until update ]
you know... you can pause payment yourself? Iam only paying when its released. and 15 bucks for a episode with 5-10 gameplay hours is okay i think. Considering that many AAA dont have more than 20 hours playtime but cost 70-80 bucks nowadays.

And Patreon ist not "paying" for the game, its support for a project... so people who are paying monthly have a different motivation about that, and not just buying the game.
 

Lagunavii

Well-Known Member
Oct 11, 2023
1,011
1,231




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
Well, interesting he thinks the latest animations will be done is Feb 9. The beta on top of that, yeah... It's not landing February
 
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