The most compelling part of BaDIK has to be the characters. Even the minor characters, some of whom are basically just walking tropes, have nuance that make it seem as though DrPinkCake loves them all like his children, it truly brings each character, and the story, to life.
The next best thing is either the render quality or the story. Both really drew me in and made it easy to get immersed, and almost lost in the experience. The story and its twists and turns really had a way of tugging at my heart to a level that other AVNs haven't been able to reach.
Another place that BaDIK's quality shines through is the music choices. Not only is there a good variety of background music for different moods, there are some phenomenal love songs for the romance scenes that can almost bring me to tears on their own.
The last aspect I'll comment on is the gameplay mechanics. While they don't live up to the superb quality of the Characters, Story, Renders, and Music, they are definitely still above average in my (admittedly limited) experience. The variety of minigames keep things interesting, and they give a sense of immersion as they do have some impact on the story. The biggest thing is that the minigame breaks really add to the great pacing of the story. It gives it a hint of realism in the fact that even in the middle of dramatic times there are still those mundane, repetitive tasks that you can distract and ground yourself with.
DrPinkCake and everyone else who worked on BaDIK really outdid themselves. I can't wait for more.
The next best thing is either the render quality or the story. Both really drew me in and made it easy to get immersed, and almost lost in the experience. The story and its twists and turns really had a way of tugging at my heart to a level that other AVNs haven't been able to reach.
Another place that BaDIK's quality shines through is the music choices. Not only is there a good variety of background music for different moods, there are some phenomenal love songs for the romance scenes that can almost bring me to tears on their own.
The last aspect I'll comment on is the gameplay mechanics. While they don't live up to the superb quality of the Characters, Story, Renders, and Music, they are definitely still above average in my (admittedly limited) experience. The variety of minigames keep things interesting, and they give a sense of immersion as they do have some impact on the story. The biggest thing is that the minigame breaks really add to the great pacing of the story. It gives it a hint of realism in the fact that even in the middle of dramatic times there are still those mundane, repetitive tasks that you can distract and ground yourself with.
DrPinkCake and everyone else who worked on BaDIK really outdid themselves. I can't wait for more.