- Apr 14, 2020
- 196
- 262
What you describe for Isabella (to change the outcome of mc's evaluation in cafeteria) is not possible by adding points to RPisabellaby but by adding points to the variable ep3_bella_counter which is initialised in header_ep3.rpy. Near the end of the cafeteria event the value of ep3_bella_counter determines the outcome for ep3_bella_came_around which has influence on further options with Bella and Jill. This evaluation is completely independant of the value of RPisabella, but if mc is successful RPisabella is increased by 2. (see update3.rpy)
In the script the value of RPisabella is never evaluated to give Bella a differentiated behaviour based on RP points. Bella completely ignores the value of RPisabella.Code:if ep3_bella_counter < 0: $ ep3_bella_came_around = False $ RPisabella -= 1 else: $ ep3_bella_came_around = True $ RPisabella += 2
Only in reports you get different comments about Bella based on RP, e.g.
If you think that RP points have influence on the game besides what I wrote in previous post, please quote the script so that we can discuss this topic technically.Code:if RPisabella > 2: $ report_text += "I think she likes me." else: $ report_text += "I can't really tell how she feels about me."
Don't you realize you're giving me reason? The "bella_came_arround" is a sub event that determines how many RP you add or subtract based on other decisions (hit a troy or be insulted by the waitress) but at the end of that event what adds or subtracts are RP, I repeat, check it out for yourself, make a game in which you hit Troy and insult the food of the cafeteria , save game just before the conversation between bella and jill, you will see that she does not speak well of you, load game, add 2-3 RP with console or with the scrappy mod and you will see how then she speaks well of you. Many events depend on the RP, and as the sums don't matter, playing legal depends on events but if you sum with console the result is the same so the relevant is not the event, it is the RPs.