- Jun 16, 2017
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Sure for the School it would be a National Scandal (about the students) but not necessarily the School itself. Quinn would get hammered no doubt about it. Riona as well because she knows all about it and is an accessory. However using and buying drugs is trivial even in the eyes of the law. Hand slaps normally reduced to a misdemeanor, time served and community service maybe probation. Stephen? Unknown at this time because we don't know how the HOT's are "paying" for tuition. Buying birth control pills for the jocks? Uh please. ANO? One guy buys weed (see above reference possession/use). Tommy? Maybe because we don't really know the depth of his knowledge or involvement. The rest of the DIK's? See above possession/use.Quinn is part of a prostitution ring and a drug dealing business that involves students, professors, the faculty, the 3 fraternities and the sorority. It's a house of cards, If she goes down it would be a national sandal.
Wouldn't be you if you didnt fix something. (I left the apostrophe out so you can fix itThat's what I see, lol. (I edited the bottom line)
Even removing choices might not fix it because by removing choices could make it even more of a force.on many occasions it would have been enough to remove some choices to eliminate this "hijacking" effect. no player would have complained
Somewhat linear yes but forcing us to romance and do things that go completely against who the MC MIGHT be based on choices/affinity is still stupid. DPC by doing this is ruining his own system. I in no way said "every decision" however some of decisions should be branches not just a momentary slide to the left, show scene, slide to the right, continue with same shit different day. Awe see but by allowing us to design his personality (by use of the affinity) we should impact how he acts/reacts to certain things. However other than minor dialogue changes and seeing a 0/50/100% scene we impact almost nothing. So far we haven't even been able to tell anyone (LI, Side, Tommy, etc. etc.) to just go fuck off. Other than 2 teachers who aren't even listed as side anything's.The story has to be somewhat linear, as it is no one likes waiting 3-5 months for an update if he made a separate path in the game for every decision each story would only get an episode every few years and each episode would add even more paths slowing development further.
Even in sandbox games you usually can only get to a result by following a specific path set up by the developer, I like this format better since I don't have to go searching for trigger events. An open world game might be nice, but that would require a huge design team and still would have limited options (Cyberpunk 2077 has been in development for a decade with a huge team and still keeps getting delayed).
I realize there are a lot more people on here who want more choices, but I actually would prefer a more linear path to keep production up and see more of the content in a single play through (I played episode 4 through 5 times to get the 3 paths with some variation in positive and negative results, but would have liked to get the content in one or two plays).
As for the character not sticking to your choices a better way to think of the game is you are following the developer's character, but as the player you get to sway some of his minor decisions rather than seeing him as your character who then acts in ways you don't approve of (I think the main characters in all these games have moments a player wouldn't choose any of the options for their own story).
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