Both, I guess. I certainly don't want to see anything extremely tragic like the death of a LI or any other character and I know a lot of people don't want that either, so using the collective 'we' is kind of in-line with the general sentiment when it comes to something like this.
It's funny when you put it that way, because we're always saying on this thread that this game has a much lighter tone and general subject matter than AL, but really it's started off much harsher than AL because of all these things. Things didn't really start to get heavy in AL until we met Melissa's step-Dad, and even then it just felt like other games with asshole guys who are usually harmless, until we see Melissa with a black eye and he attempts to rape Megan, at which point we realise this guy's more extreme than what you normally see in these games.
At the moment though with BaDIK, even though we have those issues of drugs, bullying, prostitution, etc, it frames it in a way that makes it feel like it's not a big deal, like these are issues that can easily be overcome as they are in many seriaised TV shows where the characters go through hard times but come out smelling like roses on the other side with few long-lasting consequences. But some shows don't shy away from showing a harsh reality and BaDIK may very well do the same, it's just a question of how it might do that and if it will do things differently from AL, i.e. no deaths or having to choose who lives or dies, but something that will still be gut-wrenching for players.