- Sep 20, 2018
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Posted September 18,2020
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This week I've been working on art, posing static renders and animations.
The current completed render count is 2641 renders and 108 animations.
I have a queue consisting of 305 renders and 35 animations.
When the queue is complete, it totals to 2946 renders and 143 animations.
The static renders are coming along nicely. I have 8 scenes and 2 free roam events left to pose renders for; some of these scenes are partially complete.
I estimate the remaining number of static renders to pose to be somewhere between 200-400.
When it comes to animations I have approximately 20-30 more to pose; one and a half lewd scene remains.
As you can see from this, there's quite some render time left (55-65 animations + 505-705 static renders).
I will focus on coding/writing the next week while the PCs render the art in the queue.
Other news
Thanks to all of you for your support! I can't believe we are over 8000 patrons in the community now. That's insane!
As a milestone reward, I want to share a couple of previews from episode 6.
I hope they still your hunger for the episode a while longer.
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Have a nice weekend!
Love you guys
Dr PinkCake
Okay let's do some math!I don't capture the images like N7 but can get the text over.
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This week I've mostly been writing, polishing the game and coding while letting the PCs render the queue. I've posed some animations and static renders as well, so it's moving forward in all areas.
I'm almost finished writing, I have some phone content left and material for two free roam events.
2879 renders and 116 animations are complete.
The queue has 125 renders and 37 animations; meaning we're currently at 3004 renders and 153 animations for this update when everything has rendered.
I will be focusing on posing art next week. I have roughly 10-15 animations left to pose along with 150-300 static renders.
After I have posed everything I'll try to estimate the remaining render time. When all art is posed and I have to wait for it to render, I will playtest and polish the game myself. After that beta testing and proofreading will start, a process that takes approximately two weeks. Given the size and content of the episode, two weeks will likely be needed.
I haven't checked the file size of the game for this episode until now, and the zip file of the full download is currently 10.4 GB. I don't think it will be more than 11 GB, but that's the approximate space you will need for the game upon release (plus space for extracting the files of course).
Have a nice weekend
Dr PinkCake
This week DPC added 238 renders and 8 animations, significantly up from 144 renders and 5 animations last week (and 132 renders and 9 animations the week before). That gives us a September average of ~171 renders and 7.3 animations per week.
There are 275-425 static renders and 47-52 animations still to process. That translates to about 2-3 weeks to finish the static renders, but about 7 weeks to finish the animations. DPC has had a full animation queue for some time now, so I think the only way the animations take less time is if the remaining animations are disproportionately shorter than average. That is possible, but I suspect DPC sorts his posing by scene or by inspiration rather than length/complexity.
If we get slightly optimistic, I think we're looking at 6 weeks to finish the animations. That should leave plenty of time for DPC to finish the remaining renders and any other tasks (posing, writing, coding, etc). After that it's just down to testing and proofreading. Some of that might be done in parallel with the last few animations, but I doubt DPC would want less than a week to poke around with the final product.
So I'd say the earliest we're getting Episode 6 is November 13. That's neither auspicious nor soon, but it could be worse.
Looking at it this way, however, I have to admit I'm skeptical the animations are worth the time. I've rarely felt animations add much to adult novels compared to good static renders, and BaDIK's animations are no exception. DPC mentioned some new animation techniques so maybe Episode 6 will change that. But otherwise, I hope DPC will cut back on animations going forward rather than continue to escalate the numbers.