- Feb 21, 2018
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What! So you never made a prior arrangement with someone, only to have something new pop up and you had to chose where you want to go to!?
That happened to me quite a few times in my younger days, and sometimes, to this day, I wonder if I made the right choice. For me this is super realistic
I think the point is that it's stupid that you're getting penalised for doing what is obviously the right thing to do in that situation. Sage is ill and you've promised to take care of her. In real life, no one would blame you for staying home instead of going out to take care of a sick friend or family member, especially when you've already promised them you would stay home and do that. As such, the choice becomes pretty stupid, because there shouldn't be a downside to helping Sage, other than missing out on an opportunity to hang out with Jill.It aint a dick move. This happens in real life, and we need to choose our priorities. Do you blame life for doing a dickmove when it puts you on a crossroad or a simple life dilemma? I doubt. You decide, move on and face the consequences of reality.
Personally, i think its great we get to choose in the first place. I hate it when games become too linear (lazy). Its nice to play a game where decisions affect your play-through.
Its exactly why i choose to support DPC's patreon. His games, while some are tragic, are more immersive than any i have ever played.
you knew very well it will. .Hope it doesn't take the MC 4-5 episodes to read the diary.
In real life I'd say, "Sorry Jill, I promised Sage I'd take care of her today, she's brokenhearted as well as feeling under the weather and needs some cheering up, how about you bring that funny smile of yours to make her forget her woes and we make it a threesome?". This game is so unrealistic!I think the point is that it's stupid that you're getting penalised for doing what is obviously the right thing to do in that situation. Sage is ill and you've promised to take care of her. In real life, no one would blame you for staying home instead of going out to take care of a sick friend or family member, especially when you've already promised them you would stay home and do that. As such, the choice becomes pretty stupid, because there shouldn't be a downside to helping Sage, other than missing out on an opportunity to hang out with Jill.
We'll se what are the consequences of this choice. I could understand Sage being disappointed and willing to downgrade her relationship with the MC if he chooses to go with Jill's date instead of helping her, but I wouldn't understand that kind of move from Jill. I mean, in real life, this is a no-brainer and any normal person regardless his DIK/CHICK alignment would go and help his friend, would tell the other person what's happening, and unless this other person is utterly stupid (which we think it's not Jill's case, at least before the whole blackmailing thing) everything would be fine between them.It aint a dick move. This happens in real life, and we need to choose our priorities. Do you blame life for doing a dickmove when it puts you on a crossroad or a simple life dilemma? I doubt. You decide, move on and face the consequences of reality.
Personally, i think its great we get to choose in the first place. I hate it when games become too linear (lazy). Its nice to play a game where decisions affect your play-through.
Its exactly why i choose to support DPC's patreon. His games, while some are tragic, are more immersive than any i have ever played.
For a Jill fan like me it wasn't an hard choice (I hate that I had to skip Envy content though), it is always a big no to refuse more time with her, and having seen the event, she also prepared so much for the MC. Sage could be taken care of by one the HOT, why should it be the MC. I guess for those who like both of them, DPC want to instill a feeling of uneasiness in which you might not be 100 % happy with any of your choice if the MC is very much close with them. Yeah, it isn't fun at all, it is more of a case of "Reality ensues" within a limited "timeframe". It is what DPC wants and we have to accept his style whether we like it or not.What! So you never made a prior arrangement with someone, only to have something new pop up and you had to chose where you want to go to!?
That happened to me quite a few times in my younger days, and sometimes, to this day, I wonder if I made the right choice. For me this is super realistic
Come on man, pre-relationship butterflies makes you jump to stupid conclusions. You over analyse everything. Jill is probably thinking that you are making an excuse. Think of all the effort she has put into planning the picnic, then the MC blows her off with one sentence. It makes you doubt your importance for that person. Been there got the T-Shirt.
Oh, just to be clear, I hated this option from DPC, but to say it bad for the game, or any such thing is petty. Like complaining about not getting Tris and Yennefer. Nope just like in RL, you sometimes need to choose. Unfortunately.
That's true, but it depends. It's not the same cancelling a date last second with a shitty excuse than saying he actually has plans when she comes so out of the blue. And it also depends what he says, if he says why he's busy and offers an alternative plan she shouldn't take it in a bad way. But even if I'm really interested in Jill I would choose Sage under those conditions every time. If then Jill decides to break it then it's on her. I can't morally justify choosing Jill then, and to me that's a problem.Come on man, pre-relationship butterflies makes you jump to stupid conclusions. You over analyse everything. Jill is probably thinking that you are making an excuse. Think of all the effort she has put into planning the picnic, then the MC blows her off with one sentence. It makes you doubt your importance for that person. Been there got the T-Shirt.
Oh, just to be clear, I hated this option from DPC, but to say it bad for the game, or any such thing is petty. Like complaining about not getting Tris and Yennefer. Nope just like in RL, you sometimes need to choose. Unfortunately.
Well, it is a penalty for those who are chasing multiple paths. if you are not in Jill path she not even show up. and if you are not on Sage path, than your character can pick wheter you help or not, and in this way you won't get negative relatinship point for Sage, if you not helping her and you go with Jill. but if you chasing both of them , than yeah, you disappointing one of them.I think the point is that it's stupid that you're getting penalised for doing what is obviously the right thing to do in that situation. Sage is ill and you've promised to take care of her. In real life, no one would blame you for staying home instead of going out to take care of a sick friend or family member, especially when you've already promised them you would stay home and do that. As such, the choice becomes pretty stupid, because there shouldn't be a downside to helping Sage, other than missing out on an opportunity to hang out with Jill.
almost everyone is saying Jill is leaving their MC because of him punching and the blackmail on mine Jill is still with me and i told her that we will find a way to get Tybelt off her and i think im getting to the point where i might have to pick eventhough i told her i was falling for her
You don't get it all man i don't mind having to choose and having those choices matter unlike in some games where it is forgotten. Its what we have to choose between that annoys me, you are forced to choose between sick friend and date. If it was simply choosing between 2 love interests to go out with i wouldn't mind. Also considering jill personality i don't really see her not understanding the MC taking care of a sick friend.It aint a dick move. This happens in real life, and we need to choose our priorities. Do you blame life for doing a dickmove when it puts you on a crossroad or a simple life dilemma? I doubt. You decide, move on and face the consequences of reality.
Personally, i think its great we get to choose in the first place. I hate it when games become too linear (lazy). Its nice to play a game where decisions affect your play-through.
Its exactly why i choose to support DPC's patreon. His games, while some are tragic, are more immersive than any i have ever played.
If you can't read a woman's mind, you lose points all the time irl. Jill went to all the trouble making a picnic basket (sure she said it wasn't anything big - but there were lines to be read between!) and MC blows her off and tells her he's going to see another girl. Sick or no, it's another girl... Now Jill told MC it was totally fine to see other people when they went on their tennis date - and you believed her? Big mistake, you weren't reading her mind! And her last words to the MC were, "So, uh. Happy birthday". That's code for, "You ain't getting any of *this*".We'll se what are the consequences of this choice. I could understand Sage being disappointed and willing to downgrade her relationship with the MC if he chooses to go with Jill's date instead of helping her, but I wouldn't understand that kind of move from Jill. I mean, in real life, this is a no-brainer and any normal person regardless his DIK/CHICK alignment would go and help his friend, would tell the other person what's happening, and unless this other person is utterly stupid (which we think it's not Jill's case, at least before the whole blackmailing thing) everything would be fine between them.
That's what some of us don't like from DPC and why we don't support him on Patreon, because there are lot of moments like this that break the immersion for us. He offers you a choice here, but doesn't allow others that would mean a real conflict for players, like going to Jade after getting M&J, thus also blocking Cathy because reasons, and some more of that kind. He just blocks some paths without a clear or even logical in-game reasoning, while offering brainless choices that leads to some over the top drama. It's great to have branches instead of a linear development but when those branches aren't well thought (or, at least, players can't understand their logic) you are not making it any better
Thats the point. The game tries to be like life. I've cancelled so many things IRL to make room for stuff. Some of them i regret and some of them were worth it. Thats what the game is trying to make you feel: that you will miss out on some stuff by making decisions. Thats what makes it a DECISION.I think the point is that it's stupid that you're getting penalised for doing what is obviously the right thing to do in that situation. Sage is ill and you've promised to take care of her. In real life, no one would blame you for staying home instead of going out to take care of a sick friend or family member, especially when you've already promised them you would stay home and do that. As such, the choice becomes pretty stupid, because there shouldn't be a downside to helping Sage, other than missing out on an opportunity to hang out with Jill.
No, the point is that in real life no one will regret missing out an unexpected date instead of helping a friend in need as you have promised, and most probably that date will understand why you cancel (and if not, then you know she's not worth it). But here we all expect this choice to be crucial for both relationships development, when it shouldn't be. And, most important, the fact that the game forces you to choose here but not in some other points of the story where it would make way more sense, both emotional and gaming wise, it's frustratingThats the point. The game tries to be like life. I've cancelled so many things IRL to make room for stuff. Some of them i regret and some of them were worth it. Thats what the game is trying to make you feel: that you will miss out on some stuff by making decisions. Thats what makes it a DECISION.
And hey, unlike Real Life, you can always reload and see which path you prefer.
I checked/reloaded both paths and decided to go with Jill and cancel on Sage. Looking forward to the consequences next episode (good or bad). No regrets at all.
Nick has been suspicious since his actions during the search for the laptop. Considering the mentions of Vinny and the issues he had with Tommy and Quinn, plus the fact Nick's room happened to be barely touched, my prevailing theory is Vinny is behind it for personal and/or business reasons. Nick might not be directly involved, but possibly knew what was up. Alphas are just there as a red herring to take the fall to cause conflict and disruption for actions they didn't do, but they hate the DIKs so they don't mind teasing about it.You don't have permission to view the spoiler content. Log in or register now.
yes same. simply download the upadate only file and put it in your 0,5 game folderanybody else is having a problem with the mac version ? i can't seem to get the app opened. It always shows me this error
View attachment 898109
Well, then she's not worth it. Easy choice, in the end, if she punishes you for being a nice person for your friendsIf you can't read a woman's mind, you lose points all the time irl. Jill went to all the trouble making a picnic basket (sure she said it wasn't anything big - but there were lines to be read between!) and MC blows her off and tells her he's going to see another girl. Sick or no, it's another girl... Now Jill told MC it was totally fine to see other people when they went on their tennis date - and you believed her? Big mistake, you weren't reading her mind! And her last words to the MC were, "So, uh. Happy birthday". That's code for, "You ain't getting any of *this*".