- Dec 13, 2018
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But therein lies the problem. If it's not a system to define the personality of the character, then what is it for? Because right now it just seems like an arbitrary system to lock people out of certain content that they really shouldn't be when you consider the actions of the MC towards certain characters, in order to force replayability. The affinity seems to serve no greater purpose than this and hamstrings players from getting content they rightly should get because how the MC has interacted with certain characters should what determines the scenes and actions you get with them.Again, it is not a morality system. If you hang out with Jill, it will always be associated with Chick points. Sage will always be associated with DIK points. It has nothing to do with right or wrong, just how the characters are established.
But if she doesn't get a good a vibe from him because he's DIK affinity, then why would she allow things to go this far? The MC can be DIK affinity by Ep 2 and in that episode he can go back to Maya after the shot battle and finger her, and in the next episode they can almost have sex, yet all of a sudden she doesn't have a good feeling about him by the end of Ep 4? It really doesn't make sense when you consider what she and the MC have done up until that point. It's only purpose seems to be to force replayability and it doesn't marry up to the sum total of his actions with Maya prior to this.If you're not a CHICK, in spite of how you've interacted with the girls, Maya just doesn't feel right about you. If you follow Maya after Josy sees her dad, and you're on the M&J path, Maya says she feels really comfortable with you because you seem like a girl. That comfort zone is the deal maker for her. If you're not a CHICK she doesn't get that vibe and it's the difference between her accepting you in the library or rejecting you. She's going with her gut feeling based on the vibe you give off. She feels she's making a big decision and risk, so she weighs everything up. Makes perfect sense to me. Doesn't seem like a flaw in the game.
Our choices are not mattering as much as they should because they are being overridden by this affinity system which seems to only have the purpose of locking content in order to force replayability despite the fact that this game is plenty replayable by vitue of its 5 main LIs and the different paths you can take with them. It doesn't need to have further content locked by an affinity system that has many inconsistencies in how it decides what content you can and can't see.