I don't necessarily like to put myself in the shoes of MCs, it just happens, and whilst some things in this game do move me, I actually find it difficult to be immersed in those moments where, when you sit back and think about them, they don't make a whole lot of sense and could have been handled far better. Not "better" in terms of, "if this character had said/done this instead", but "better" in terms of, "there's no reason why this character would have done/not done this".
It's one thing when a character says or does the wrong thing, that's an believable slip-up/error in judgement, but it's another to make them say or do something uncharacteristic because you're forcing the drama even if it makes little to no sense given what we know of a character and what has already transpired. This is DPC's big flaw; that they force drama on the players by making characters act in odd ways that remove the player's ability to properly choose their drama.
It's easy to win the tennis game because you have to hit the "HIT" tennis ball at or near the top of the gauge. I've never lost against Jill, so she doesn't "always win".