- Aug 1, 2017
- 125
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Thanks for the mentions. Didn't check in here today and could have easily missed this great analysis and discussion
I've since been testing different scenarios in the provided spreadsheet but as BadAssPutin mentioned before, the neccessity to basically bruteforce a massive amount of possible combinations finally had me stop now, rather than spending days going "but what if I change this small detail?" xD
Hi and it's definitely not a bother. In fact I was shocked that someone was able to set up a modifiable spreadsheet to calculate the best approach. When I first started thinking about the minigame and how to try and go through it efficiently I wanted to do that as well, but thinking about the sheer number of possible order/combination of restored rooms for each Assignment and the fact that I would always have to take into account differences in naturally gained stats (e.g. that someone working in a team of 3 rather than 2 would have to automatically take into account that their Clean/Repair/Salvage will now be 2 higher the next assignment etc.) made me give up on that approach and simply aim for "a possible solution" rather than "something that can cover all possible solutions". As such I'm really impressed by the approach you took to get there. This should make collecting data on how to go through the minigame far less tedious in the future.Hi again, I keep bothering you guys and I hope you can endure me a little bit more
Thanks to ename144 and fakitap for sheding a new light towards my "study". Indeed, I have neglected the sophisticated XP generation as I strove for efficiency. But since there is no punishment and a potential gain for waste, I have tried my best to do some reworkings.
To make it quick and simple, have a look at the spoiler below.
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As far as the investments go I was fairly sure that Dumpster would be incredible value for its investment (how much exactly is variable since you will likely restore some rooms on your last assignment and these rooms would not generate xp for you. In the order I used it would generate at least 170 xp (technically more because any xp gained like this increase your stats and could lead to more bonus points and thus even more xp generated) for $4 and at least 42.5 xp/$ seemed too tasty to pass up.
However your spreadsheet also made it clear that I was wrong on other accounts when it came to the investments. I had always assumed that the Work-investment would be the worst by far (simply because you spend far less time working than restoring rooms, making it impossible for that investment to lead to decent ROI) and I was a bit iffy about the Salvage-investment (because the rooms generally need less salvage-stats than repair or cleaning, so your salvaging will often overshoot the target value and be wasted) but I was under the impression that the Cleaning- and Repair-Investments were actually worth it (and even went as far as to claim that the Repair investment is "mandatory" early on, since the DIKs are so much worse at that stat). Your sheet has shown that that is not true, which was very good to know.
I failed to find a way to get as close to completion of the minigame in 6 assignments as I did with the investments, but considering the "6 Assignment Plan" is unreliable (expects a lot of work-rerolling and STILL needs you to get 9$ outside of the minigame) and was intended to be more of a "worst case scenario" it really should not matter that 6 says seems more difficult without investments. As soon as you reach 7 Assignments however the non-dumpster investments become obsolete as reaching the stats to work for the extra $15 you now need will always cost you more than the xp you gained from buying them at the start.
They do seem to be in about the expected ranking of usefulness (Repair > Cleaning > Salvaging > Work) but even the Repair-investment is not as worth it as I has estimated it would be. Thanks for the clarification on that
When it comes to the topic of xp-maximization however there is an issue that, if my assumption is correct, could make the approach of maximizing xp early far less worthwhile. I'll put that in spoilers because I wouldn't want someone to take it as fact before I'm sure it's actually true (and since I don't know anything about renpy I wouldn't know where to look for the minigame calculations in the scripts to check):
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However I will parrot you and say that reading your discussions and the difference in approach towards the same problem is a pleasure. Doesn't make any of us any less weird for being so invested in the spreadsheet minigame in a game that is about drama and sex, but I'm ok with that
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