- Jul 8, 2018
- 1,067
- 6,505
Totally agree. Choosing to not narrate the actions and movements of a character is actually a benefit to games in general, or any visual media really. The reason why all comes back to one of the most basic rules of writing.It's pretty clear he means he's not good at narrating the story, in the same way as a novel is narrated.
This game is written like play, it's all stage direction and dialog with very limited narration.
I love that style compared to the narration style games here (and I've said it a number of times in the past), and that's probably because all those games that use the narration style of story telling are written by people who aren't good a penning the story either.
To captivate people with your writing skills alone (not an intriguing plot but actual use of prose) is quite a skill.
And once again, to flog a dead and decaying horse, people complaining about DPC's "writing" here have been complaining about the contrivances in the plot to get the results DPC wants, not the words or the way things are said by characters. No one's like, "I hate the way Sage says things", or, "the mc sounds like a loser when he speaks" (maybe some people are saying that, I don't know). It's more to the point of, "why did the characters do that? That doesn't make any sense". The plot development isn't what DPC's admitting to as his weak point, it's his penning skills. And to be honest, I think he's penned the dialog extremely well.
I do admit there are plenty of contrivances to get the results/drama DPC is aiming for, but I just accept them because they don't bother me so much, other it bothers more.
Show, Don't Tell.
No one who watches a show/movie, or plays a game wants the constant voice of a narrator going on and on, They want to experience the story themselves, be immersed in it. It's one of the main reasons why the original cut of Bladerunner was so disliked by both Fans and the Director himself. In a movie like that, one of the most visually stunning movies ever, you want to soak up every shot, not be taken out of the action by a voice constantly.
So, in a weird way, not having the "Skill" to direct the flow of a scene can indeed make it better, though that does rely on everything else being enough to grab you. And in a game like BADIK with great visuals, and pretty interesting characters, It works.
Now, DPC is no master story teller, like you said. But he's far from bad. The actual core story is pretty solid here (so far) I think it's just some of the crazy drama that leads people to say it has "Bad writing". Is some of the stuff that happens in BADIK ridiculous? Yes. Is it sometimes way out of left field? Yes. Is it written poorly? No. It's just DPC's love of drama. But I have to say, it might be over the top, but it sure is captivating as hell most of the time.