I dunno. It honestly doesn't bother me.
I mean, its no different than a novel series to me. For example, I got into Dresden Files fully knowing it would take 20+ years to finish. Here we are 21 years later, and we're still a bunch of books away from the end. Stormlight Archive started in 2010, and we're a decade later 4/10 books through. I started reading The Wheel of Time when I was seven, and the series finished when I was 17.
The fact that Dresden Files didn't end when Harry died ( spoilers for a decade old book at this point) always vexed me a little. And the melodrama with Molly, and the completely unnecessary addition of sexual tension with her for Harry.... Yeesh.
My point is, when something goes on for longer than it has to, unnecessary and irritating plot points start to happen because these are things writer adds on later with little to no retconning to make them work.
A game like BaDIK goes long enough, we will also see the same thing. Hence my apprehension for that "14-20" episode timeline.
This thing's natural story progression indicates a total of 3 seasons (12 episodes), not more.
I have the utmost faith in DPC, but a Jim Butcher he is not.
You either die a Tolkien, or live long enough to see yourself become GRR Martin. (ehe)
I don't think he's a 'milking dev', but I do think he's vastly overestimating the progression timeline of the story he already put in front of us.
I know what it's like to work ridiculous hours, for some extended stints I work 80 - 100 hours a week, and I would be incensed if someone accused me of milking the job.
Every time I see this, I have to tell people. That's not a job, that's torture. Doesn't matter if you love what you do, no 'job' should take more than 45-50 hours a week max.
80-100 hours is why American and Japanese work cultures are so barbaric and inhumane.