Yeah, tell that to all the reviewers and stan's who go on and on about choice in this game. But I stand by my essential point. For the author to assume that the players would like all the LI's is a flaw in the design of the game, and a valid criticism.
I was never a huge fan of Bella and I've gone off Maya over the many months ( I don't hate any of them - I never got the hatred for Maya that some players got after she and Josy didn't choose the mc), and yet I still immensely enjoy the game and don't mind the interactions with Bella and Maya.
If you aren't on a Bella path, scenes with her are fairly consistent, i.e. she's still the glare monster, and Maya's a damsel in distress regardless, but that's who they are. I don't mind how the characters are written, but those two are just not written for my tastes regarding the mc's love interest.
I can imagine if you were only interested in Sage (as in your case) and find the other characters as tedious, that's a problem that you personally have with the game, but that's definitely not everyone's circumstance.
I guess your preference would be that if, for example, you didn't like M&J, you could reject them and their story arc is basically removed from the game and you don't have to deal with them anymore. That's certainly one way to do it.
DPC chose not to do that, but that doesn't make it a flaw. It just means he didn't cater to your preference of how you'd like the game to operate. It would be an impossibility to cater to everyone's preferences (in some reviews for this game people have written that they don't like any of the LIs).
So no, I don't agree it's a flaw, it just means this game is done in a way you don't like, but it's also done in a way that more people
do like than any other game on this site. So it sounds like this game caters to enough people to be successful.
You should try Eva Kiss games then. In both Good Girl Gone Bad and Our Red String there is significant branching that has major impact on who the MC is and the story over all. That's just one dev as an example, I could offer many more but don't want to write an extensive plug for other games. Of the games I'm currently following I would say that BaDIK offers the least significant choices or effective branching. This really is a story on rails.
I felt that Intertwined also managed to have some significant branches from time to time.
But BaDIK isn't a "Choose Your Own Adventure" book. It never intended to be that. The significant choices are simply just the girls your chase and less significant (but still very entertaining) is the way your character behaves (DIK or Chick). To expect more, and to criticize it for not delivering that which it never set out to be, is unfair.
See this is another thing I don't like about the game. All of DPC's antagonist (in this game anyway) are buffoon's, they can't be taken seriously and therefore don't feel like a threat. This has all been discussed on this thread before so I won't go on extensively about it, but any physical violence against Tybalt just feels like bullying, at least it does to me.
But that's OK too. It just doesn't appeal to you. I love how Tybalt is played out as a moron, I find it entertaining.