The term
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defines video games that required an investment of tens of millions of dollars in budget (when it's not hundreds of millions of dollars) and a number of developers that reaches three digits.
Being A DIK does not achieved such a production scale and it's rather an ambitious amateur game; Dr PinkCake demonstrates a certain expertise in the staging, the dialogues and the code. The distribution of this visual novel via
Steam and
gog.com also reflects a move to embrace a wider audience, beyond Patreon fans. But, even if he dedicates himself full time, his skills are limited compared to professional studios.
In my opinion, the majority of adult games are mediocre, and the few that do manage to succeed are too quickly glorified.
Being a DIK, while deserving its popularity, is still a small project regarding indie games, some of which are released after 5-6 years of development with 3D environment, original music, dubbed sequences, sometimes already translated. This makes me put Dr PinkCake's work into perspective even though I appreciate playing his games.