I don’t really know how it identifies if a line has been seen before or not, but if a new line has been added or an existing line has been modified in the update, the game doesn’t skip that line (I think).
Setting it to skip unseen text is a bit painful because then you could miss new dialogue.
well, something for something right ?
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. What I noticed, is that when there is a new update, or a new episode, but you reload a previous save , like from an early episode, you can't skip dialogue, if that is the problem , then check this box.
But without it, the skipping system work like, if there is a new dialogue added, its automatically stop and show, if you played the episode one way. like you play as a Chick first, but then you replay it as Dik , if there is new dialogue its stops and shown. However as I said, every new updatet, overwrite the past episodes, and treat it as if you never seen it , that is why I use this.
I hope it's understandable what I say more or less
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