I know but you need to get to the end of episode 8 in order to transfer saves. I was talking about a function that allows us to start episode 9 on a path we want without playing the first 8 episodes.
You mean like simulating the save? I think its very difficult to pull off in renpy, way too many variables that could give you different renders and dialog to account for.
I don't like that piercing either, but I still like Quinn, she's in my TOP 3 of Li, even if she's not an official Li, and she's is in my S tier of best girls.
I think it's fair to say that max an hour per LI ( and if I wanna be honest I don't think there's gonna be an hour long gameplay for each LI-s ) the rest will be shared... like business as usual
I don't see how anyone can have any kind of opinion of her. Out of all the Pink Rose girls she's like a ghost, you see her briefly out of the corner of your eye and then she is gone. She isn't even there for Lilly's meeting or when you work at the club. She's not even a part of the little get together of the girls at the end. She is little more than a background character at a party.
True, but the MC's reaction at the end of the recital only "kind of" works because of the unavoidable decisions that were made by DPC and not the player. Because apparently in the BaDIK universe making out with someone means you are dating them and forming a relationship. Even when it ends in a shit show like with Bella in the library. Even if that is the only time you do anything with her the MC still says he doesn't have to take her class if it would be weird "You know...? Because of us.".
A lot of the story elements are written like you are with every female on campus and are having a hard time with it whether you are or not. That scene at the end only works because you aren't allowed to be with just one person 100%. It's definitely one of the weakest parts of the whole plot.
Actually, if you don't go to see Bella in Episode 3 you'll avoid her path entirely. In that case there won't be any awkwardness when talking about her class, and she'll never even offer to help the MC cleanup his room.
Which does make the forced nature of the crossroad stand out even more, since the MC will insist he has something going on with Bella even when the game has previously made it clear that he didn't. Jill too, for that matter.
Honestly, DPC seems to struggle at season finales. We've all bitched about the Maya/Josy crisis in Episode 4, and now the ham fisted crossroads in Episode 8. It's part of why I expect Season 3 to be a lot of stalling the different branches followed by a high-octane Zoey crisis in Episode 12 - even if we had nothing to do with her until then.
No someone who knew her and loved her, like you said, maybe her mom, maybe her dad, maybe a sibling. The key to all of this is "why now?", if we find the trigger, the rest will fall into place.
During her second date in Episode 7 Jill posits that the timing is a result of "weird state laws." In the absence of any actual evidence, I'm prepared to accept that hypothesis for now. (I'd certainly prefer DPC stick to this sort of vague explanation if the alternative is the insane word salad that is Maya's loan situation!)
150-200 days is a decent guess, which would be in the August-September range. Personally, I'm feeling pessimistic so I'm guessing early October. I think DPC is going to struggle with the branching he wants to do so he's going to wind up cutting it much closer to the Halloween 'deadline' than he expects.
But it's hard to say when we know so little about what he intends to do. If the branching is all contained within the Halloween party and there are only a few (largely universal) connective scenes to set it up, it will be faster. And it's possible DPC has been working on this longer than we think; we know he was noodling through the new mini-game.
More nit-picking, on my second playthrough. I just realised, almost every adult is divorced/single in some way.
MC's Dad & Mom - Mom died shortly after childbirth
Steve (the shop owner's son at the start of the game) - Parents getting divorced
Josy's Parents - Divorced, each living with a different partner
Bella - Divorced (?) (I don't know her full story yet, but it seems so)
Stephen Burke & Jade - Probably will get a divorce.
Think it's a pussy with a schlong.... or not.... but it looks awfully suspicious!
Anyway, here's another weird schlong! Doubt there's a full analysis for that one either... (atleast i hope so)
All of you that play BaDIK without scrappy's mod, you're the real OGs. I can't imagine going through the wrong choices or trying everything and figuring out what works and what doesn't. Every game I play, I play it for the story too (of course) but I ALWAYS use a mod, just to make sure I'm doing everything right.
More nit-picking, on my second playthrough. I just realised, almost every adult is divorced/single in some way.
MC's Dad & Mom - Mom died shortly after childbirth
Steve (the shop owner's son at the start of the game) - Parents getting divorced
Josy's Parents - Divorced, each living with a different partner
Bella - Divorced (?) (I don't know her full story yet, but it seems so)
Stephen Burke & Jade - Probably will get a divorce.
having a problematic family gives you a background even without specifying anything, you give depth to the characters without wasting time
Josy has problems with her stepmother and her step-brother mainly because they are not her real family. sooner or later we'll find out that even Tommy is a bit of an asshole because he misses his real father
Zoey is a rebel because her father isn't around, I don't think there are any other reasons... maybe she's also color blind, but I don't know if it has an impact...
Sage has anger management problems and guess why? Because of her family!!!
All of you that play BaDIK without scrappy's mod, you're the real OGs. I can't imagine going through the wrong choices or trying everything and figuring out what works and what doesn't. Every game I play, I play it for the story too (of course) but I ALWAYS use a mod, just to make sure I'm doing everything right.
I play mainly completed games, the games still in progress that I follow can be counted on the fingers of my hands. and for complete games I often use the Mods, not to waste time, to avoid dead ends etc..
but BADIK, except when you play it for the first time, once you've started to play it does not give me this need, there are no big traps, once it is clear that the real danger is the affinity there is little to fear
and then the 6 months between chapters give you all the time in the world to fix paths in which you think you have not taken the best choices
I play mainly completed games, the games still in progress that I follow can be counted on the fingers of my hands. and for complete games I often use the Mods, not to waste time, to avoid dead ends etc..
but BADIK, except when you play it for the first time, once you've started to play it does not give me this need, there are no big traps, once it is clear that the real danger is the affinity there is little to fear
and then the 6 months between chapters give you all the time in the world to fix paths in which you think you have not taken the best choices
How come you only play completed games? Maybe I'm wrong, but from all the games I've played, only 1 is completed and that's "No more secrets" and 99% of them aren't finished.
How come you only play completed games? Maybe I'm wrong, but from all the games I've played, only 1 is completed and that's "No more secrets" and 99% of them aren't finished.
I have a big problem of confidence, and given the volume of abandoned and suspended games and games that in the end are completed only in theory I have trouble to get passionate about too many projects in progress
what do you mean "no more secrets"? just look for the completed ones and you'll find several, some of high quality, they tend to be a bit dated from a graphical point of view