- Dec 27, 2017
- 6,188
- 20,771
I'm trying to tell you how you get the chance to call Sage in the Episode 6 free roam, which was what I was responding to.I'm not quite sure what you're trying to communicate here. Yes, being her guitar teacher and telling her you want more than to teach her guitar are steps on her path. My understanding is that there are other points that you can get on her path as well. I'm not sure what the relevance is here, though. Are you saying that you can be on the Sage path without actually being her fuck buddy? Because you're not actually saying that, but possibly trying to imply it?
You might be confusing being on Sage's path with the actual variable pathSage.
Well allow me to provide the evidence that I actually looked up and found:And I'm not saying that I'm skeptical that you've exhaustively gone over the code and confirmed such a thing, but... well yeah, I am saying that I'm skeptical that you did that.
From game/season2/scripts/episode5/header_ep5.rpy
Code:
default pathSage = False
if not rejectedSage and ep2SageGuitarTeacher:
$ pathSage = True
Code:
scene ep2_sage_train1b with dissolve
if dtype > 0:
$ RPsage += 1
mc "So, you want me to be your {i}teacher{/i}?"
scene ep2_sage_train30 with dissolve
sa "Haha, not in a naughty way."
elif True:
mc "So, you want me to be your teacher?"
scene ep2_sage_train3 with dissolve
sa "Yeah, if you want to."
scene ep2_sage_train33 with dissolve
menu:
"Yes" if True:
$ ep2SageGuitarTeacher = True
$ RPsage += 1
mc "Sure."
Code:
default rejectedSage = False
Code:
scene ep3_sage_guitar22 with dissolve
sa "I remember you doing this to me last time."
scene ep3_sage_guitar23 with dissolve
mc "Yeah..."
mc "But you know...it was for teaching purposes."
if ep2QuinnSawYouAndSage:
scene ep3_sage_guitar22 with dissolve
sa "Not only..."
scene ep3_sage_guitar23 with dissolve
mc "I admit, it was a way to get closer to you as well."
elif True:
scene ep3_sage_guitar24 with dissolve
sa "Only for teaching purposes?"
scene ep3_sage_guitar23 with dissolve
menu:
"Yes" if not _in_replay:
$ rejectedSage = True
mc "Yeah."
scene ep3_sage_guitar24 with dissolve
sa "All right..."
$ bios_history_sage += "I told Sage that I only wanted to teach her to play guitar. She didn't like that.\n\n"
$ bios_name_sage = True
$ chat_new_bios = True
jump ep3_rejectedSageLabel
"No" if True:
$ rejectedSage = False
mc "Well...no. It was a way to get closer to you, too."
From game/season2/scripts/freeroam/episode6/ep6_freeroam_diks3.rpy
Code:
$ phone_call_enabled = False
hide screen phone_screen
$ firstTimeFreeRoam = False
show white_screen with dissolve
$ current_task = ""
if pathSage and pathMayaJosy:
$ task_list = ["Talk to Rusty","Talk to Jacob","Go to Derek's room","Talk to Jamie","Talk to Nick","Call Sage","Call Josy and Maya"]
elif pathSage:
$ task_list = ["Talk to Rusty","Talk to Jacob","Go to Derek's room","Talk to Jamie","Talk to Nick","Call Sage"]
elif pathMayaJosy:
$ task_list = ["Talk to Rusty","Talk to Jacob","Go to Derek's room","Talk to Jamie","Talk to Nick","Call Josy and Maya"]
elif True:
$ task_list = ["Talk to Rusty","Talk to Jacob","Go to Derek's room","Talk to Jamie","Talk to Nick"]
$ updateTaskList()
$ chat_new_tasks = True
show text "{font=collegiate.ttf}{size=+40}{color=#fe961b}Task:{/color} Complete the tasks in the Tasks app.{/size}{/font}":
And, again, I don't give a damn what the walkthrough says. The text doesn't lie.The walkthrough isn't saying you have a choice of being on the Sage path or not during the Free Roam in Episode 6. It's stating that, if you're not on a Sage path, don't call her if you're interested in dating Jill.