Yeah I forgot that.
It's kinda strange that it pans out that way.
At this seemingly critical moment, where you have to choose just one relationship, I wonder why you can't choose to dump everyone regardless of the situation.
You can choose "others" over Sage or Bella, but not M&J nor Jill. Maybe it's something to do with them being on the "Chick" paths.
I think it's an implicit acknowledgement that those two relationships are more committed than the others. With Jill, it's obvious she does *not* see the romance as a casual thing and the MC recognizes that (hence him berating himself if he's been dating other girls when looking at her picture in Episode 6). Breaking things off with her requires a better reason than wanting to sow more wild oats
(insert picnic joke here). With Maya and Josy, the MC specifically asked to be part of their relationship; whatever cockamamie justification Maya might offer for letting the MC play the field, it makes sense the MC would want a solid reason to end things with them, too.
With Bella, the age (and authority) gap is large enough that the MC can always explain ending things as being 'the right move.' It would obviously hit Bella hard (as we can see), but at the same time it's something Bella has been steeling herself against the whole time (that's part of why she was so reluctant to act on the alleged attraction between them). Sage, meanwhile, has insisted on keeping things casual up to this point, so officially turning her down to avoid commitment is logical enough - aside from the whiplash it induces thanks to the blasted rebound guy discussion.
Interesting that Quinn has as many images in the slide show as the main LIs, she's definitely trying to claw her way into the LI zone. She's also the only side chick to have her picture with the mc at the end of the episode during the summary:
I still say getting hung up on the label is a mistake. Quinn's importance to the story speaks for itself regardless of some technical distinction.
As of right now, the only thing
in game that differentiates the LIs is that the MC can choose to start a formal (if potentially secret) relationship with them. Quinn is nowhere near ready for that yet, so of course she isn't going to be included with that group. I'm not sure we need to read anything more into her status than that. Obviously in the long run we'd like Quinn to get a proper ending, but that's still a long ways off. It's not like their official LI badge guarantee M&J a happy ending, either.
I've just started playing this, really enjoying it so far but had a question. Can I afford to take any Major DIK decisions when doing a CHICK playthrough? Will it screw me over or is it ok so long as I keep CHICK affinity? By 'screw over' I mean lock me out of some CHICK decisions later on.
Apologies if the question has been asked, I did search but couldn't find anything useful.
You'll eventually be locked into a permanent Affinity by the end of Episode 8. If you make 5 or more Major Decisions of each type you'll be stuck with permanent Neutral Affinity. So on a technical level, you can make up to 4 DIK Major Decisions 'safely.'
That said, there's a little more to it. First, when you make the decisions can matter; if you make them all at once, you could easily swing over to (temporary) DIK Affinity, which might screw you over in the short term (e.g. Jill's path has frequent checks to weed out DIKs).
Second, the Major Decisions themselves can potentially have their own consequences. Fighting the jocks in Episode 2, for example, is necessary to fight Caleb in Episode 5 regardless of your Affinity. So you should probably put some thought into how those DIK decisions might come back to haunt you even if there are only a few of them.
Ultimately, it's going to come down to what sort of playthrough you're looking for. So my advice is to not to think of it as simply a 'CHICK' playthrough, but to pick some overall goals and 'style' for the MC, then keep them in mind when facing tough major decisions. Or just have more than one playthrough and cover all the bases.
It only would be incomplete if there were things not solved/answered until the final chapter. You could do this in one or two episodes, to make it good (almost) every question should be answered (and this should not only be at the main story, also the side stories should be closed).
I mean sure, you could cram all the answers into the last couple episodes, but they'd feel unbelievably rushed. Just look at how trying to synch up the Fuck Buddy/friend approaches to the crossroad mangled Sage's path in Episode 7 and 8. Proper closure for the many open mysteries requires not only the answers to the questions, but also the context to make the answers matter and the time to reflect on the importance of the questions. If DPC leaves everything for the last minute it will implode and take a good chunk of the game with it.
This has probably been answered like 500 times by now, but I tried using search and that didn't really tell me anything and I'm not about to manually look through over 9600 pages. What the hell do I download here for the entire game? Do I just download the latest Season 3 interlude version, or do I need to download the Ep1-2 spoiler as well as the update in there?
You need both. Season 1-2 are the bulk of the actual game so far. Season 3 (which is currently just the Interlude) is a separate game file, but it will literally pick up where Season 2 left off: you'll need to create a special save file at the end of Season 2 which will then be imported into Season 3 to start the Interlude (after which you'll just save the game as normal).