Thing is, I do get it.
In
this post from a while ago, I explained the perfect Jill run minus the picnic, detailed Jill's reactions and the fallout, and in my second last paragraph, I too questioned whether DPC had intended that to be the catalyst for the end.
But at the same time, when I was first ever confronted by the choice,
I knew this was a serious decision. The most serious decision in the game so far at that point. If I got that vibe, it means DPC was conveying it. If people missed it, like they miss a lot of the details in the game, that's on them.
In retrospect since my hateful Jill post, it's clear DPC meant for it to pan out that way:
- When the mc lets her down, Jill immediately thinks maybe she shouldn't worry him about the blackmail. If the mc isn't gonna make time for her, that makes it even easier to comply with her agreement with Tybalt.
- When they next meet, it's still on her mind that he blew her off with her, "(Then why haven't you shown that more?)" thoughts.
- When he climbs her balcony, although she felt butterflies (because she was nervous at the thought of sex), his presence didn't get her all worked up, hence no jilling the bean at his departure. And she articulates that something feels off.
- When Derek refers to Jill and the mc having dated (in the past tense) she doesn't correct him.
- When she's crying on Josy's shoulder, she refers to the mc as someone she "thought" (past tense) she liked.
- And so on.
And the fallout from these feelings is she doesn't invite him on the run, and then subsequently doesn't invite him to dinner with her friends, and finally she doesn't come over to fuck.
Other games out there keep a running tally of RPs to enable or disable relationships, and they often accumulate from the most inane things, and if you don't have the perfect score, sorry, it's over. Those games need a walkthrough since it's almost a lottery for you to guess all the right choices.
BaDIK, while it keeps a tally, only uses RPs occasionally, they may just be tipping point between Josy giving you an ass job or not, or Jill healing you in a game of DnG. But the important stuff is based on key decisions, as well as the DIK/Chick mechanic.
You wanna get a blowjob from a woman in another woman's car? Definitely dicing with death.
You wanna turn a girl on your doorstep down for another girl? What the fuck do you expect will happen?
There is one definite design flaw, or "bug" in the game regarding the Sage/Jill choice. If you choose Jill, the mc actually texts Sage to say he'd drop around a bit later, and Sage says not to bother, she does so in differing ways depending on whether you're on her path or just friends, but it's the same outcome. The bug is, you never see that exchange, you don't get access to your messages again for the rest of the episode, and in episode 7 you get a new phone (I think that bug still stands today).
Here's the full breakdown.
Sage isn't dying, seeing her later in the day would be a totally acceptable option, best of both worlds and all that, but if you follow that exchange, it's Sage who pulls the plug.
I have to laugh at the number of people who are like, "He
promised Sage...!" He "promised" her? "Promised"? What are we, fucking primary school children? His exact words, "Of course. I'll be over in a bit."
But going back to the heart of the matter, it's not bad design for DPC to do this. People are 100% hung up on believing it's a Chick thing to tell Jill to fuck off and go hang with a sick (girl)friend, and therefore chick-loving Jill should accept it and there shouldn't be a bump in their relationship.
The mc's exact response when hit with the dilemma:
mc: "(I told Sage I'd come take care of her... Fuck.)"
mc: "(Now I feel bad... Who am I gonna let down?)"
On the one hand, he'd made plans with Sage first, so, first in best dressed.
On the other hand, Jill was all excited and had gone to some effort to do something nice for him, so she would likely be hurt more if he let her down.
If you're on Jill's path, the obvious thing to do is choose her and let Sage know you'll be over a bit later, if Sage wants to call it off, that's her choice.
If you wanna fuck Nicole and Sandy, tell Jill to go fuck herself!
Bottom line, if you wanted Jill but chose Sage because you thought choosing Sage would lead you to Jill, and you're blaming DPC for that not working out for you, just because
you decided (there are no Chick/DIK points awarded for this decision) choosing Sage was a Chick thing to do (without considering that turning down an excited girl who had already organised a picnic might be a DIK thing to do), then you've only got yourself to blame.
It's not bad design, it was a tough decision. Even tougher if you wanted both girls.
Of course we know that's a pipe dream now.
Regarding the mc saving Jill's bacon at the concert, while that was a fucking awesome thing for him to do for her, it was 100% not expected of him (of course we expected it, but none of the characters would have dreamed of him doing such a thing). If Jill fails spectacularly, it's not the mc's fault and no one in the game would even consider to hold him accountable.
So just because he
does save her ass, should it change all her previous feelings for him? At that point he'd missed the picnic, the run, the dinner date, their relationship had only gone down by that point. At the back of her mind are red flags that she'd already accumulated - his getting into fights, breaking into the mansion, setting off the sprinklers (imagine if he'd fucked up her piano), egging the preps...
She took his gesture as that of a great friend, but it didn't sweep her back off her feet.
So of course DPC is human, and he has made mistakes in the game, but I don't accept this is one of them. And I definitely refute that he is "
like the rest of us". If that were the case, this game would be the norm, not the exception.
Read further up in this post, you'll see you do cancel with Sage but it's a bug in the game so you never see that message exchange.
Also if you're on Sage's path you agree immediately, like why wouldn't you, but if you're just friends with her you can actually say no, he literally says, " Sorry, but I don't wanna catch a cold."
It's more complicated than that. Jill is in the situation where she's going to comply with Tybalt's demands. She wanted to see the mc to tell him, but he had other plans. Her thoughts are that perhaps that's easier anyway, if he's not making an effort for her right now, maybe she can just distance herself, as required, and leave it at that.
Unfortunately that distancing takes the mc's pressure off Jill, he doesn't get a chance to further consolidate the relationship, tell her he's falling for her, and do the other things that follow on (the run, the date). This gives Jill more time to think about it and she weighs things up. The mc
is trouble. It's not all just Tybalt BS. She says it all in her dumping speech, and even though she's wrong (the mc never asked her to bail him out of anything - and he says this), she feels it's too much and decides to end their "romance" and just go back to being friends.
Is Jill wrong? Maybe. Does that make the game wrong? No. These are all imperfect characters, making mistakes and fucking shit up.
The fact that DPC has the mc protesting Jill's misunderstandings proves DPC is aware of it, meaning he's deliberately creating flawed characters (works well for drama of course).
Flawed characters are the best kind of characters.