Xabder

Well-Known Member
Feb 10, 2021
1,046
1,165
> I think I have 80-150 animations left to pose .
150...:oops: I'm just trying to be optimistic and believe that it will come out before the end of September. Even if it's an average of 15 animated renderers per week, which is impressive, he will finish the animations in 10 weeks, which is the middle of September. And then another assembly of everything together and a beta test.
like i said before: anything before the end of september would be a surprise
 

LizaS

Active Member
Jan 20, 2022
718
17,725




I've been working on static renders and free roam events all week; I also did some environment design for a scene.

I'm currently working on a scene with 8+ characters that's taking quite a bit of time to pose. But the renders are coming out looking good, leaving me feeling it was worth the effort.

What I like about this episode, in general, are the renders that have many characters in them. They bring a lot of life to the scenes, and despite the scenes being tricky to create and render, I'm having a blast making them.

One PC renders static renders whenever I'm not using it for work; the PC slaves are all rendering animations.

The animation queue is still fairly big 30-40 animations waiting to render.

I think I have 80-150 animations left to pose. Those animations are split over 4-5 lewd scenes (including another threesome) and some SFW animations.

I realize that 80-150 is a rather big interval for a ballpark number, but it's the best I can estimate now.

Including what's in the render queue, the current render count is just over 2200.

I will continue working on static renders in the upcoming week.

Have a nice weekend

Dr PinkCake
Those animations are split over 4-5 lewd scenes (including another threesome) and some SFW animations.
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mpa71

Member
Dec 18, 2017
479
6,810
:coffee: Updated BigTable™ with the recent informations.
ColdShower!

  • DPC supposedly done about 10 animations that week. Total projection in that range: 275-310-345.
    • Total Animation Time could be: 35-40-45 minutes if we follow the Interlude ratio.
  • With a steady 1.43 A/D. It would take 2.6-3.4-4.2 months to finish that ambition, which is concerning.
    • That would give End September - Mid October - Mid November; just to finish animations.
  • That sudden increase of animations project far beyond exceptional EP8 development time…
    • Meaning at minimum an other 100 Days of development time.
  • Release estimate now as wide as 32 weeks - 38 weeks. Mid October - End November.
EP​
Renders​
Animations​
Music*
Size (GB)​
Release​
Development Time​
Ratio*
R/D
A/D
sA/D
EP1130151 (3:29)≈1.1
07 Feb 2019​
— days
—​
—​
—​
—​
EP21709 (+31%)77 (3:36) (+26)≈2.3 (+1.2)
04 May 2019​
087 (2 months, 28 days |≈12 weeks)
22.1​
19.6​
0.89
2.48
EP32289 (+34%)99 (4:42) (+22)≈4.1 (+1.8)
16 Aug 2019​
105 (3 months, 13 days |≈15 weeks)
24.5​
21.8
0.94​
2.69
EP42532 (+11%)134 (7:57) (+35)≈6.1 (+2.0)
10 Jan 2020​
148 (4 months, 26 days |≈21 weeks)
20.3
17.1
0.91
3.22​
EP52456 (-3%)157 (8:35) (+23)17 (3.4K$)≈8.0 (+1.9)
29 May 2020​
141 (4 months, 20 days |≈20 weeks)
21.1
17.4
1.11​
3.65​
EP63336 (+35%)162 (8:33) (+5)24 (4.8K$)≈11.1 (+3.1)
13 Nov 2020​
169 (5 months, 16 days |≈24 weeks)
22.8​
19.7​
0.96​
3.04​
EP73723 (+12%)250 (18:14) (+88)18 (3.6K$)≈14.5 (+3.4)
23 Apr 2021​
162 (5 months, 11 days |≈23 weeks)
29.7
23.0
1.54
6.75
EP84158 (+12%)358 (26:21) (+108)34 (6.8K$)≈19.5 (+5.0)
19 Nov 2021​
211 (6 months, 28 days |≈30 weeks)
27.2
19.7​
1.70
7.49
EPI79436 (4:36)19 (3.8K$)≈2.6 (new)
4 Mar 2022​
105 (3 months, 13 days |≈15 weeks)
10.1
7.6
0.34
2.53
EP9≈2000 (2200)≈160 (195)
in development
126 (4 months, 04 days |≈18 weeks)
16.8
1.27
Complete Table with the help of Holy Bacchus† original post — Being a DIK in development since 3 years, 5 months, 1 day (41 months / 178 weeks / 1,247 days / 29,928 hours)
* 199$ Premium Licensed Music ; Total: 22,288$ — Ratio values exclude EPI ; Ratio: (Renders/Days + SecondsAnimations/Days) [Average: 24.0 ; Last Two: 28.5 (+19%)]
Renders/Days [Average: 19.8 ; Last Two: 21.3 (+8%)] — Animations/Days [Average: 1.15 ; Last Two: 1.62 (+41%)] — SecondsAnimations/Days [Average: 4.19 ; Last Two: 7.12 (+69%)]


(y) Thumb up to well made Casiope DIK Walkthrough.
 

Skeltom

Engaged Member
Oct 9, 2017
2,403
2,816
The end of September has always been my forecast. My prayers are that it won't be the end of October.
Going by those numbers a mid to later October is a likely release date. I still think that's going to be tight though. There is the delay to take into account of the static renders not being worked on while he is "working". Not sure what that means exactly, with the income he makes from this you would think it would be enough to support him. He often calls it his business but I guess he has another job as well. Guess he likes the green :).
 

Skeltom

Engaged Member
Oct 9, 2017
2,403
2,816
Really? I feel like I've seen several posts (over a large span of time) that he made this a full-time thing.
I thought so to but I guess not? Either that or I'm just not following the wording.

"One PC renders static renders whenever I'm not using it for work; the PC slaves are all rendering animations."
 

sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,088
No matter when the release comes out, I always add an extra week or two to that because I have to account for the fact that I refuse to play the game without the walkthrough mod. I don't even use it for the money cheats or to see multiple paths at once. It's just way too convenient not to have to go back and forth between a normal pdf walkthrough and the game.
Looking at you scrappy. I appreciate you always being on top of that shit as soon as it comes out. You're doing God's work.
haha-lmao.gif
 

Oliver Wendell Homely

Active Member
May 9, 2020
625
2,303
I thought so to but I guess not? Either that or I'm just not following the wording.

"One PC renders static renders whenever I'm not using it for work; the PC slaves are all rendering animations."
Assuming DPC hasn't picked up a part-time job someplace, I assume by "work" he means some other game development-related activity, such as posing renders, writing code, writing dialogue, dealing with Steam and GOG issues, talking with prospective (porn?) movie producers, etc. etc.
 

gamingdevil800

Monke
Donor
Aug 4, 2020
1,413
7,675
No matter when the release comes out, I always add an extra week or two to that because I have to account for the fact that I refuse to play the game without the walkthrough mod. I don't even use it for the money cheats or to see multiple paths at once. It's just way too convenient not to have to go back and forth between a normal pdf walkthrough and the game.
Looking at you scrappy. I appreciate you always being on top of that shit as soon as it comes out. You're doing God's work.
I always just play them without guides then when a full season finally comes out tidy up the choices with a guide
Screen_Shot_2020-09-03_at_1.37.58_PM.png
Assuming DPC hasn't picked up a part-time job someplace, I assume by "work" he means some other game development-related activity, such as posing renders, writing code, writing dialogue, dealing with Steam and GOG issues, talking with prospective (porn?) movie producers, etc. etc.
DPC actually has two other jobs... Not many people know this but DPC is actually a woman. "Doctor" is used interchangeably for males and females you see. By night she works as a french maid cleaning Philly's apartment while giving feedback on city of broken dreamers but by day she works as a Mcdonald's microwave chef
 
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TrainHardnett

Member
Jun 15, 2017
487
682
I thought so to but I guess not? Either that or I'm just not following the wording.

"One PC renders static renders whenever I'm not using it for work; the PC slaves are all rendering animations."
It is a full time thing, he just can't render while doing other things for the game on that specific PC. He has the render farm but we don't know how big exactly it is. (Maybe at least 10 PC for rendering animations only which takes a lot of time).
 
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