- Jun 15, 2022
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Would be nice but I don't think there's gonna be a scene where you " co-operate " with someone in copulation processThreesome scene is MC+Elena+JB. Possibly
May be. It would be nice to break this system and add an MFM threesome.Would be nice but I don't there's gonna be a scene where you " co-operate " with someone in copulation process
Come on Megaclawe, don't go vanilla. MHF better. MC-Horse-Sage.MMF threesome with Sage please.
In a couple of hours dude...Well thy be doing a new Update this month or next month ?
Which will be in a couple of hours !I thought it was tomorrow
Hey everybody, it's time to play forensic statistician again!You must be registered to see the links
I've been working on static renders and free roam events all week; I also did some environment design for a scene.
I'm currently working on a scene with 8+ characters that's taking quite a bit of time to pose. But the renders are coming out looking good, leaving me feeling it was worth the effort.
What I like about this episode, in general, are the renders that have many characters in them. They bring a lot of life to the scenes, and despite the scenes being tricky to create and render, I'm having a blast making them.
One PC renders static renders whenever I'm not using it for work; the PC slaves are all rendering animations.
The animation queue is still fairly big 30-40 animations waiting to render.
I think I have 80-150 animations left to pose. Those animations are split over 4-5 lewd scenes (including another threesome) and some SFW animations.
I realize that 80-150 is a rather big interval for a ballpark number, but it's the best I can estimate now.
Including what's in the render queue, the current render count is just over 2200.
I will continue working on static renders in the upcoming week.
Have a nice weekend
Dr PinkCake
I'm curious what slowed it as well. Usually when you find a workflow that works for you, you tend to stick with it. Taking that and the fact that it seems like the episodes are getting bigger, it has me worried about the long term effects it will have on the development time. I'm a patient man but if it turns into something like one episode a year I personally don't think I'll stick with this one. I would lose almost all interest in what's happening being so far apart. It's unlikely now but trends are going up is all I'm saying.Well, one minor positive, last week he said 45 animations were queued. With 30-40 left i'll presume he made 10 again, as with the last few weeks.What's positive you ask? He's finally crossed the episode 5 total of 157. That said episode 5 was made before the 30 series Nvidea cards so he's massivly behind the more recent episodes.
View attachment 1914953
As for stills a worse picture. He's beind all of the season two episodes. At this point in production Episode 8 had 2870, Ep 7 had 3660, Ep 6 had 3105 and 5 had 2456, a total it reached a week earlier. Episode 9 only has 2200 (and some of them are still in the queue )
View attachment 1914958
Compared with episode 8 at the same point of production he is making 36 stills less a week and exactly 4 animations a week fewer (8.42105263 to 12.42105263).
With somewhere between 115 and 185 animations to make and render at the current average that ould take anywhere 14 weeks and 22 weeks. That's the 14th October to the 9th December. Presuming a total of stills between episode 7 and 8 of 4000, that's 1800 left and on the current average, that's 16 weeks or 28th October.
If he somehow manges to produce the remaining content with an average production speed that matches epsode 8's overall average we're talking 9 weeks for low end animation count or 9th September, or 14th October for high end animation estimate. Stills could be done around September 30th (Once animations are rendered stills production could go faster).
So release estimations after beta testing go all the way from late September to Christmas. Chance of a summer release is gone IMO. Slim chance of September with October and November now being the most likely time frames. Not sure what has slowed him down so much this time, but something has.
That's why you can save at any point. I tend to save at every significant decision point, at least until my final choices are done with the episode.Yea but it's always annoying to go back and see that I didn't make the correct decision at some random point. It's a crutch for sure but I'm lazy.
Well thy be doing a new Update this month or next month ?
I've heard, it will be done when the clock is pointing to the five.In a couple of hours dude...
Little late for that, little slut been with all the Jocks already.Pervert !!
and no I don't want another guy to get his hands on Sage.
With the slowed-down development of the plot, so many saves are quite useless, except for reviewing the parts we like best that are not in the gallery.That's why you can save at any point. I tend to save at every significant decision point, at least until my final choices are done with the episode.
So not useless then. Load a save before that choice & you can speed-run through two chapters instead of starting over.For example between Cathy's extraordinary idea of taking off her panties to give a blowjob and its effects two chapters pass...
But in the end, a couple of saves, of course if they work, per chapter is enough, a save at every suspicious decision saves you how much? 10/15 minutes?So not useless then. Load a save before that choice & you can speed-run through two chapters instead of starting over.
Though random saves before old choices are often broken, because DPC randomly edits old code.
I save in every freeroam as well, because those don't tend to break. So I can change course from lots of points in the game.