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I playtested and polished parts of the episode last week. It was a very nice experience. No matter how you play the episode, it will be a long one.
I also wrote some remaining scenes, including a long scene for the Josy and Maya branch and some lewd scenes. Furthermore, I posed some animations and static renders.
As promised, for today, I've attempted to summarize the current status of the Episode 9 development.
I'll start with the stats and give my general take on the development at the end.
Work completed:
- 2815 renders (2694 renders produced, 121 in the render queue)
- 205 animations (179 animations produced, 26 in the render queue)
- 13 songs
- 2 sound effects
- 23747 written lines of code for story + free roam events. It's the biggest episode in terms of content, based on this number alone. Episode 8 had 22055 lines of code, 7% less by this standard.
Work that remains:
- Make static renders for 69 written scenes of various lengths.
- Make animations and static renders, and write for a few lewd scenes.
- Write and make art for ~15 more scenes.
- Make static renders for Jill's special render set.
- Make some missing GUI for the new mini-game.
- Write some code needed for other mini-games.
- Add music
- Add SFX
- Add phone content (Rooster, Phone chats/Calls, Bios, Stats, Pack Quest, Vault)
- Add collectibles (special renders/2D art/scenes)
- Make art and update the main menu with Season 3 art.
- Playtest and polish
- Verify bug fixes from the Interlude.
Overall completion:
My best shot at estimating a completion % right now is:
Static renders: 65-70%
Animations: 68%
Writing/Coding: 90%
Render and animation numbers are based on a target of ~4000 renders and 300 animations; subject to change if needed. The writing/coding percentage is my gut feeling.
All-in-all, this list of tasks looks standard to me. I'm feeling confident and also happy about it. The art takes the longest time to produce, and we've come a long way since the Interlude was released. I usually fly through the rest of the task list faster when it's time to make it.
Take this report with a grain of salt. Things will get clearer with every passing week.
Now we all have a better understanding of the state of development.
I will push on with writing, and static renders next week and soon switch focus to animating again.
Have a nice weekend
Dr PinkCake