ename144
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- Sep 20, 2018
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NUMBERS!!!!!STATUS UPDATE EPISODE 08
I've been working on animations for the entire week.
I have many planned animations for episode 8, and creating them is one of my favorite things to do during development.
I will try to mix work up with other activities, but I will continue to animate for a while.
I promised you some numbers this week, so here's what's been produced so far.
83 animations and 332 static renders are completed.
I estimate the writing to be somewhere around 25-35% done.
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Have a nice weekend
Dr PinkCake
Ahem.
That is to say, after many weeks in the wilderness, finally we can bust out the new spreadsheet and see where we stand. Is anyone else excited?
DPC has completed 332 static and 83 animation renders. We know he took the first week off, so if we assume he worked fairly consistently since then (a questionable assumption, but we'll start there), that suggests he's rendering at a rate of ~67 static and 7.7 animations per week (55.3 static and 13.8 overall). That's enough to start charting!
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As you can see from the charts, animation render rate significantly outpace static rate relative to the likely targets, just as it did in Episode 7. DPC is on pace to match Episode 7's animation total by early August, whereas matching Episode 7's static renders would stretch into next year. Even if we kick the static render rate up to 300/week (approximately the maximum observed rate from Episode 7), it would still take until late August to match Episode 7's static totals.
Episode 7 already had the lowest static to animation render ratio on record, and only had about 400 more statics than Episode 6. It seems likely that ratio will continue to increase since animations probably give DPC a lot more bang for his buck as far as demands on his time go. But I am a bit nervous about this apparent turn of events, since I think static renders are a lot more important to carrying the story and I don't see any easy way to speed up their production ratio short of DPC devoting a lot more time to them.
In all likelihood, DPC is aiming for a September/October release, which means we'll probably see a large increase in animations at a steady rate, with a large static crunch near the end as DPC works out exactly what statics he will need.
Anyway, that's speculation for the future, whenever DPC next sees fit to bestow some quantifiable data upon us. Admittedly, that seems like it might be a ways off given how hard it was to pry these numbers out of him.