That error usually appears when your loaded saves were made modded with the sancho mod. Search that mod thread and place the SaveFixer that is in the OP of that thread. Sancho is missing almost for a year so doubt that mod ever gets updated.
No idea if on mac (never used one) is different than on a windows PC but I simply placed the sancho SaveFixer inside the game folder.
That error usually appears when your loaded saves were made modded by sancho mod. Search that mod thread and place the SaveFixer that is in the OP of that thread. Sancho is missing almost for a year so doubt that mod ever gets updated.
No idea if on mac (never used one) is different than on a windows PC but I simply placed the sancho SaveFixer inside the game folder.
Not understanding. Delete what? What sancho savefixer does is enabling the saves made with sancho mod to disregard the variables/code added by that same mod, so you can load and play the saves without errors in an unmodded installation or with other mod like this scrappy one.
My saves also were made with sancho mod and then I started using scrappy mod after last update, the down side is that in every update you need to put the savefixer because those errors will still appear without it. Only way to totally fix it is to start a fresh playthrough unmodded or with any other mod like this scrappy one.
Not understanding. Delete what? What sancho savefixer does is enabling the saves made with sancho mod to disregard the variables/code added by that same mod, so you can load and play the saves without errors in an unmodded installation or with other mod like this scrappy one.
My saves also were made with sancho mod and then I started using scrappy mod after last update, the down side is that in every update you need to put the savefixer because those errors will still appear without it. Only way to totally fix it is to start a fresh playthrough unmodded or with any other mod like this scrappy one.
The vanishing variables are a SanchoMod issue, not related to the new episode (I experienced the same thing in version 10). The Mod sets a few of the game variables to a certain value when the game first runs.
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, so while you're playing with the Sancho Mod installed, if your route sets those values to the same as what the SanchoMod set them to be, RenPy doesn't consider them "changed" and doesn't include them in the save. As long as SanchoMod is installed, the "defaults" are set by the mod every time you boot the game, so it doesn't matter. Remove the SanchoMod code, and those variables don't exist at all in those saves.
I'm not a Ren'Py expert by any means, but I tossed together
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that
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. Testing wasn't thorough, but it got me through a full playthrough from the end of Chapter 10 to the end of Chapter 11 on the Josy/Maya branch with no issue, plus a few test-loads of a few random saves in various branches from episodes 9 and 10 to make sure that defined variables wouldn't get screwed up. (Still, use at your own risk, back-up your saves, etc.)
What it does is just set those variables to their default value since when you remove sancho mod, depending on the path you are playing some of those variables may give errors when they are called.
Yeah, I noticed that after I posted my comment earlier. Definitely saved me some time. I’m just wondering if Scrappy will update the Season 1 & 2 mod for people who haven’t played the game yet (even though that’s probably unlikely, since the game’s been popular from the start). The option for telling Derek about Jade in Season 2 still shows up as green.