Tool Unity Bepinex Autoinstaller v2.0.1

harouxin

Newbie
Mar 5, 2018
29
3
I'm not sure how to use this, I downloaded auto translated and it said it did so successfully but upon booting the game, its the exact same. I'm wondering if there's a step I missed on how it works? The game is
Seikishi Arune To Mahara no Juin ~Another No Tears.
 

McPorrow

New Member
Mar 3, 2018
8
9
I'm not sure how to use this, I downloaded auto translated and it said it did so successfully but upon booting the game, its the exact same. I'm wondering if there's a step I missed on how it works? The game is
Seikishi Arune To Mahara no Juin ~Another No Tears.
I think its because in order to use the autotranslate first you need to install the correct BepInEx, after you have the right one then you can use those "plugins" like the translator (whatever u call those). Think of it like a mod enabler. Finding the correct BepInEx for your game is the hardest part IMO, some versions wont work, other "work" but then get a bunch of errors in the console and cant load the "plugins". Good luck :LOL:.
 

Artix0

Active Member
Modder
Jun 26, 2017
843
1,303
Short answer: no.
Long answer: you could ask for someone's completed '_AutoGeneratedTranslations.txt', which contains all the -in their playthrough- encountered and then translated text...
Though that could be incomplete, could have been done with Google or Bing -whow knows; means quite bad, though-, and very probably no one would really bother.

Better to just wait that 1 sec or so. On the positive, once it's translated, it will be loaded instantly next time you happen upon that same text in-game.
Just bouncing off that - if it's in a txt file anyway, could someone theoretically take that txt file and translate it from MTL-ish into proper English, then distribute the updated txt?

I guess it depends how the text is written, and if it's easy enough to work out what goes where, but if everyone can use the same manually edited '_AutoGeneratedTranslations.txt' then perhaps that's basically as good as a full translation in Unity without all the extra work (just means players will need to use the Bepinex and Autotranslate)