Tool Unity [BepInEx][plugin] SW_Decensor v0.7.2.1

chaojijuru

Newbie
May 12, 2025
20
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May I ask ,what is the difference between BepInEx Bleeding Edge and ,how do we know which one to choose
 

kumarin

Engaged Member
Feb 19, 2022
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May I ask ,what is the difference between BepInEx Bleeding Edge and ,how do we know which one to choose
unity game client has 4 types. combination of
  • x64/x86
  • mono/il2cpp

il2cop type has a "GameAssembly.dll" at root folder(some games hide it). and it has a "GameNameBlah_Data\il2cpp_data\" folder.
mono type has a "GameNameBlah_Data\Managed\Assembly-CSharp.dll" file.

Bleeding edge(BepInEx 6) has mono type too. and it fixed game path issue. but plugin dosn't working on it. so use a BepInEx 5's mono.
 

chaojijuru

Newbie
May 12, 2025
20
1
12
unity game client has 4 types. combination of
  • x64/x86
  • mono/il2cpp

il2cop type has a "GameAssembly.dll" at root folder(some games hide it). and it has a "GameNameBlah_Data\il2cpp_data\" folder.
mono type has a "GameNameBlah_Data\Managed\Assembly-CSharp.dll" file.

Bleeding edge(BepInEx 6) has mono type too. and it fixed game path issue. but plugin dosn't working on it. so use a BepInEx 5's mono.
The game I downloaded includes UnityCrashHandler 64.exe, as well as the file "GameNameBlah-Data \ Managed \ Assembly-CSharp. dll" Does it belong to x64 or mono type
also x64/x86/mono,are all three types using BepInEx 5 ,Is that so
 

kumarin

Engaged Member
Feb 19, 2022
2,571
4,496
387
The game I downloaded includes UnityCrashHandler 64.exe, as well as the file "GameNameBlah-Data \ Managed \ Assembly-CSharp. dll" Does it belong to x64 or mono type
also x64/x86/mono,are all three types using BepInEx 5 ,Is that so
if exists a "UnityCrashHandler64.exe", client type is x64.
 

kumarin

Engaged Member
Feb 19, 2022
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plugin is updated.
Previously, you could only change the shader or the property. However, because of the Fairy Mate(RJ01152567), there was a need to change both the shader and the property, so the fix was to apply both.
fixed can't set a "_Color"(vector) to material.
 
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kumarin

Engaged Member
Feb 19, 2022
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this game can decensor?
I think I saw this before on F95, but I can't find it.
Just try it yourself. It won't even take five minutes.
I tried it and it worked.
 

sitsat

New Member
Oct 12, 2025
9
0
1
i have a question. i barely understand how this work.
the config file doesnt help uch to understand how it work.
i dont know what eachsection does. why does it check for a name? and then a different name? can i use multiple methodes or only one?
what even is the on button?
 

kumarin

Engaged Member
Feb 19, 2022
2,571
4,496
387
i have a question. i barely understand how this work.
the config file doesnt help uch to understand how it work.
i dont know what eachsection does. why does it check for a name? and then a different name? can i use multiple methodes or only one?
what even is the on button?
section explain is
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at OP.

Keywords is for check names of GameObject, Renderer, Material, Shader. checked items(Materual, Shader) are re-set a value( ShaderPropertiesFloat, ShaderPropertiesVector). some items are can't be removed.

RemoveKeyWords is for try remove(or disable GameObject).

ShaderReplace, LayerReplace are used according to the mosaic method. Game analysis is usually performed using a tool called .
 

sitsat

New Member
Oct 12, 2025
9
0
1
ok didnt understood eeryting.
for example i tilldont understand what keword is for. from wht i get. it can only check for names and then nothing.
while keyword remove both check and remove. especialy since i found a shader called "RenderPassFeature_Mosaic" put it in keyword remove and nothing changed.

also i dont understand any of the other parameters. even with the tutorial.

2 other questions. what is the first config command for?
second. some other decensor tool mentioned using .dll files. wich i cant find in their download.
 
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