saltenjoyer
Newbie
- Aug 29, 2019
- 15
- 27
Yeah, using UABEA is pretty much the last option for me, thanks for the information about the plugin limitationsyou can swap textures with the assets editor(uabea),
Yeah, using UABEA is pretty much the last option for me, thanks for the information about the plugin limitationsyou can swap textures with the assets editor(uabea),
Censorship is baked into the textures.hey, did u manage to get bepinex & uncensor running for this game? tried latest il2cpp version, no luck
Oh, code a bit complicated.source does't opened.
source is a spaghetti.
Which API do you need?
I think I saw a sound replacer from JSK Studio Games.Oh, code a bit complicated.
Well, there is a game Phoenix Point, which have own built-in modding API. Game itselfs works on Mono and use Unity from 2019 version.
Ocassionaly your replacer somehow works with this game on Bepinex API, but some PX modders want solutions for original modloader, because people too lasy for doing extra steps.
On bright side, I'm first in nude mod creation for that game
BTW, is there any custom model/texture/sounds injector on Bepinex?
you can remove censorship with draw a new textures which uncensored.You must be registered to see the links
Can the censorship in this game be removed?
Video processing methods vary from game to game, so it is difficult to generalize.Thank you for this wonderful tool.
By the way, I believe this tool currently targets texture files like PNG. Do you have any plans to modify it to work with video files such as MP4 in the future?
BepInEx\plugins folder don't needed to make it with manual. install BepInEx & run game once. "BepInEx\plugins" folder will be created. if don't created, there is an issue at install BepInEx. (may be used different type)hello there,
I tried using Texture Replacer on Fallen/Brand New World. I followed the instruction : extract BepInEx in the game folder > create plugins folder > extract the Texture Replacer plugins > create ModImages folder > put the edited textures there, but it doesn't work. Did I skip something?
I put the edited textures here if you want to test things out.
So where should you put this and use it...(;^ω^)?ImageCompareFortExTurereplacer is used to find censorship and uncensored images, and the original (mosaic) is inserted into the MOD, and the out folder is stored in the out folder. The file name is the original file name (similar) uncensored file name.png format. Of course, there are some cases of wrong results.
Only the images to be used will be transferred to the other folders and the name below will be renamed.
selected_files_rename selects the images to be used and put it in the "selected" folder to organize the file name. It will be changed to the original file name.
UABEA_RENAME_WITH_MD5 is to organize the file name extracted with UABEA. There is almost no use.
do you renamed textures ?hmm, still doesn't work. I made sure the BepInEx and the plugins are installed automatically, but the edited textures just won't load. I guess modding this game can be tricky. I mean, the sex scene textures doesn't even appear on UABEA or Asset Ripper.
I use an additional tool to make it possible to use uncensored images with texture_replacer.[引用="kumarin、投稿: 17611934、メンバー: 4679867"]
ImageCompareFortExTurereplacer は、検閲画像と無修正画像を検索するために使用し、オリジナル(モザイク)をMODに挿入し、outフォルダに保存します。ファイル名は、オリジナルファイル名(類似)無修正ファイル名.png 形式です。もちろん、結果が間違っている場合もあります。
使用する画像のみ他のフォルダに転送され、以下の名前が変更されます。
selected_files_rename は、使用する画像を選択し、「selected」フォルダに格納してファイル名を整理します。元のファイル名に変更されます。
UABEA_RENAME_WITH_MD5 は、UABEA で抽出したファイル名を整理するためのものです。ほとんど使われません。
[/引用]
では、これをどこに置いて使用すればよいのでしょうか...?