Like I said, when I played it I got the feeling it will turn out full of technicalities, 'she isn't a LI yet' 'MC and her aren't in a committed relationship', 'its just for the mission, she doesn't actually enjoys it and she was thinking about the MC the whole way' 'its a flashback from long before MC liked her' 'She is a sexually frustrated lady that hasn't had luck in love, so we absolutely need to know all the details about how she deals with that with random hookups' and now confirmed 'Bad ending rape'. We all know them...
A lot of fledgling devs are more concerned with how they can get away with something with loopholes, instead of how they can make their characters as desirable as possible, so the main target audience can't wait to conquer them. I will be shocked, depending if the dev gets spooked by the reception, if the original plans were not for the girl sucking dicks for grades to be dateable and come to ask the MC for help to escape the evil principal, although she seems to do it of her own accord in that scene.
It feels like AVNs lately have started to become playing the game until you find the least shitty LI, not the best one, which is incredibly weird design philosophy AND marketing for me, thats why I always advice new devs to pick a lane and stick to it, rather than insult everyone's intelligence with mental gymnastics. Unironically it is not just better for their peace of mind, but also financially if he commits to a genre/audience and is transparent about it from the get-go.
Will come back to play the next update, but it feels the players and the dev are not on the same wave length in terms of how characters and scenes come across.