Mod Cheat Mod Ren'Py Onhold Between Salvation and Abyss - WT/WT+/Cheat Mod [Ch10P1WT] [KoGa3]

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,178
34,144
KoGa3 , why would you recommend your vision of playthrough, what's the benefit, more scenes?
And it seems that your patch is not not compatible with previous version saves.
I answered about the recommendations in the main game thread.

About the saves: I'm not sure what's really causing that for some. I tested it on my end (even with a new install) and also asked someone else if he had problems with it. We both had no issues with old saves. So there must be something else what's causing that, but I unfortunately still havn't figured it out. I actually assume some used the other WT Mod that was available, or it's maybe changing from a compressed to a normal download. But as said I'm not sure. There are saves from me a few posts above if you want to try.
 

Gerfenikss

Member
Dec 24, 2017
204
247
I answered about the recommendations in the main game thread.
How nice of you to send me looking for some random comment where you explain the feature of your mod in not your mod's thread. And it's not even attached to wt link comment, just some other comment on one of those 79 pages, ty and fy and this game.
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,178
34,144
How nice of you to send me looking for some random comment where you explain the feature of your mod in not your mod's thread. And it's not even attached to wt link comment, just some other comment on one of those 79 pages, ty and fy and this game.
Sorry, but are you for real? It was you who made a double post, first you asked on the main game thread:
SS01.jpg
There I tried to answer your question.

But then you asked actually the same question again + the problem with saves here, too. So I tried to answer that new issue with the saves here and informed you about my already made answer in the other thread. Well, and for doing that now I get a "fy" from you...
 
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Gerfenikss

Member
Dec 24, 2017
204
247
Sorry, but are you for real? It was you who made a double post, first you asked on the main game thread:
View attachment 2455766
There I tried to answer your question.

But then you asked actually the same question again + the problem with saves here, too. So I tried to answer that new issue with the saves here and informed you about my already made answer in the other thread. Well, and for doing that now I get a "fy" from you...
lmao, i thought it's lagged and wasn't posted for some reason, i'm dumb as fuck, sorry :ROFLMAO:
 
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indio68

Engaged Member
Sep 26, 2020
3,843
3,190
SO HJOPPE THERE IS NO NEED TOS TART THJE GAME ALL OVER WITH THIS PATCH...IF IT'S THE CVASE I HOPE THE NEW MOD THAT WILL BE RELEASED allow to continue from old saves.thanks.
plus would be nice to have only the wt mod without music and sould things...wich i never use..would it be possible?
 

TheSidewinder

Well-Known Member
Mar 31, 2020
1,657
2,965
KoGa3 It appears there's a bug in either the game (dev reversed two variable changes) or in your mod (you say A gives love, B gives corruption, but the vars are actually the opposite.) Not sure if the green "KoGa3ChoiceView1a" flag is in the right place, either.

Your script.rpy starting line 22147:
Code:
    menu :
        "Go to Helena.[KoGa3ethan_corruption_plus1]" :
            $ ethan_love += 1
            mc"{i}I hope I don't find her naked.{i}"
            $ elect ="Go to Helena."

        "Go to Katya and Kumiko's place.[KoGa3ethan_love_plus1][KoGa3ChoiceView1a]" :
            $ ethan_corruption += 1
            mc"As much as I've enjoyed having sex with Katy, I think I need some answers."
            $ elect ="Go to Katya and Kumiko's place."
I know it doesn't make any real difference in gameplay other than scene variations, but thought you'd want to know.
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,178
34,144
SO HJOPPE THERE IS NO NEED TOS TART THJE GAME ALL OVER WITH THIS PATCH...IF IT'S THE CVASE I HOPE THE NEW MOD THAT WILL BE RELEASED allow to continue from old saves.thanks.
plus would be nice to have only the wt mod without music and sould things...wich i never use..would it be possible?
As already said I really don't know why for some the saves have issues, for me and quite some others they are working without problems. But I will add a save from me taken from the end of the last release to my Mod downloads, too.

For the audio: That's unfortunately not possible anymore, for that I would have to almost restart my Mod for a version without that, otherwise it would cause errors. Sorry. But you can deactivate any audio in my Mod menu or, of course, also mute it.


Info: I'm currently finishing the full Mod for chapter 8 part 1, should be available soon.
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,178
34,144
KoGa3 It appears there's a bug in either the game (dev reversed two variable changes) or in your mod (you say A gives love, B gives corruption, but the vars are actually the opposite.) Not sure if the green "KoGa3ChoiceView1a" flag is in the right place, either.

Your script.rpy starting line 22147:
Code:
    menu :
        "Go to Helena.[KoGa3ethan_corruption_plus1]" :
            $ ethan_love += 1
            mc"{i}I hope I don't find her naked.{i}"
            $ elect ="Go to Helena."

        "Go to Katya and Kumiko's place.[KoGa3ethan_love_plus1][KoGa3ChoiceView1a]" :
            $ ethan_corruption += 1
            mc"As much as I've enjoyed having sex with Katy, I think I need some answers."
            $ elect ="Go to Katya and Kumiko's place."
I know it doesn't make any real difference in gameplay other than scene variations, but thought you'd want to know.
Thanks. I've already corrected that in my full Mod I'm currently finishing.
 
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TheSidewinder

Well-Known Member
Mar 31, 2020
1,657
2,965
Ah, good, thanks. :)

Can you clarify what should be the correct mod changes for that code block?
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,178
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Ah, good, thanks. :)

Can you clarify what should be the correct mod changes for that code block?
The love and corruption info are unfortunately mixed from me in the old Mod, I've correctet that in my new version. And I removed the recommendation there again, too. I actually did not have that in the original Ch7P2 Mod, but added that afterwards. But looking at that again now it's more a matter of taste at that choice. So I decided therefore to remove that again. You get maybe a bit more content with the corruption choice.
 
Last edited:
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indio68

Engaged Member
Sep 26, 2020
3,843
3,190
As already said I really don't know why for some the saves have issues, for me and quite some others they are working without problems. But I will add a save from me taken from the end of the last release to my Mod downloads, too.

For the audio: That's unfortunately not possible anymore, for that I would have to almost restart my Mod for a version without that, otherwise it would cause errors. Sorry. But you can deactivate any audio in my Mod menu or, of course, also mute it.


Info: I'm currently finishing the full Mod for chapter 8 part 1, should be available soon.
cool thasnks.i'll wait for the full release than
 

indio68

Engaged Member
Sep 26, 2020
3,843
3,190
thank you very much for your wonderful work as usual. downloading right now
 

indio68

Engaged Member
Sep 26, 2020
3,843
3,190
damn , it gives me errors loading every damn file...uff wtf dev done?
Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2223, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4107, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 769, in load
    log.unfreeze(roots, label="_after_load")
  File "renpy/python.py", line 2178, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "renpy/python.py", line 2005, in rollback
    self.load_failed()
  File "renpy/python.py", line 1923, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.7.1862
Between Salvation and Abyss Chapter8part1
Sun Mar 12 10:53:25 2023
[/CODE]

any remedy?
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,178
34,144
damn , it gives me errors loading every damn file...uff wtf dev done?
Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2223, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4107, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 769, in load
    log.unfreeze(roots, label="_after_load")
  File "renpy/python.py", line 2178, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "renpy/python.py", line 2005, in rollback
    self.load_failed()
  File "renpy/python.py", line 1923, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.7.1862
Between Salvation and Abyss Chapter8part1
Sun Mar 12 10:53:25 2023
[/CODE]

any remedy?
That's sad. Seems you really have no luck with my Mod. And as I already mentioned I am out of suggestions except the ones I already said (used a different Mod / switched compressed/normal game download), since for most it's working including my own test installation. Only thing you can still try is using my save file linked on the first page. Sorry.
 

MrXV

Member
Oct 3, 2017
336
203
Anyone have any good textbox setting so the text actually fits the textbox if you crank the opacity up