It's worth mentioning that the biggest aspect of all the group getting more daring/sexual/confident has heaps to do with Alorine's meddling. Everyone in the group was messed with and that has had lasting impact. It's also why Bailey was so quick to engage when getting busted being a voyeur.
Alorine certainly claimed credit for that, but it's not clear how much influence she really had on the rest of the party. In either case, I still think it diminishes the gravitas of pulling the party into another world if we can legitimately debate how much effect the otherworldly forces have on our characters.
It's because she didn't meet the group earlier. In Chapter 2, Rhaskin's presence is 100% fantasy born out of Oscar's story as the dungeon master. The group recognize her by name alone by virtue of the DnD game. Rhaskin, however, has no context for anything; for her, she's meeting the group for the first time. MC and Oscar are quick enough to recognize that involving these people in discussing the mystery of their earlier "interaction" would potentially be compromising for the group's safety.
I can understand why Raskin doesn't recognize them, my point is that it isn't very interesting to go through the effort of meeting her again when nothing's changed. If Raskin mistook them for their characters that would be one way to shake things up the second time, but there are other possibilities ,too. What if, say, Emily turned out to
like the real Raskin? That could spark an interesting discussion, and maybe play into Oscar's ruminations about his skill as a GM, too.
I'm just looking for ways the characters' experience prior to being yoinked would change how they act now that they're in Euchora. Thus far that seems to be limited to the light/dark paths, and even that is more about shaping the MC's general outlook than it is about consequences or wisdom gained from specific events. The early chapters gave us time to get to know the cast (including Alorine), but otherwise I'm not sure the story would transpire all that differently if the game started in Chapter 6.
And just to be clear, I'm not saying that to knock the early game: it was awesome. I'm just pointing out that the more recent chapters feel flat (IMHO anyway) because they've mostly been doing the same things we saw in the Pathfinder game, just now it's "real." Intellectually, sure, that's a big change. But for the audience it's old hat - with the added disadvantage that we no longer have the real world content to contrast the sword and sorcery stuff.
The game is still good, but it feels stagnant.
View attachment 3247945
Tell me you haven't actually played the game, without telling me you haven't actually played the game. Gotta love low IQ people who have no idea what they are talking about heh.
Edit: by the way, this is why we devs need the reasonable people out there who play our games to review them. I'm not saying you should give us all 5 stars if you have legitimate complaints. But people like the mental midget above ruin the rating system by leaving pointless reviews that are completely detached from reality.
So, go do a review, you fucking leeches!
I know I really should write reviews for a bunch of games I like, but I just can't bring myself to review something that isn't remotely finished yet. I'm reviewing my hopes and dreams at least as much as the game, and that isn't always fair - as my recent comments sort of illustrate. I'd much rather save the formal review for when the game is finished and offer what other support I can (be it advise, money or visibility) in the meantime.
checking reviews and trying to decide whether I should add this to my to-play list
Can I ask which part of the review differs from the actual game?
- too long to get to the main premise
- choices are limited
- forced love interest
- choices are not impactful to the plot
- characters are flat and uninteresting
- love interest seems more like a friend
And in your opinion, what is the best part of your game?
I also noticed that this person almost only give 1 star reviews with the exception of one 2-star and one 5-star review.
Others have already replied, but since I'm weaseling out of writing my own review I might as well answer your questions.
- too long to get to the main premise?
If anything I'd say the opposite: the main premise has underwhelmed compared to the setup. The early chapters do a fantastic job introducing the cast, are very well paced, and show one of the better Pathfinder games-within-a-game I've come across.
- choices are limited?
Choices are fairly typical for an AVN. I will say, however, that the game doesn't always do the best job reacting to our choices. The biggest changes require more than one choice to set in motion, which makes logical sense but winds up obscuring impact of a given choice. The smaller choices have more specific impact, but the results can be subtle and sometimes hard to discern.
- forced love interest?
This is definitely true; if you absolutely cannot tolerate starting the game with an establish SO, you'll probably want to skip this.
That said, this is the best implementation of the trope I've seen in an AVN, The girlfriend, Hannah, is great (and a lovely redhead, if that's your thing). More importantly, she isn't here just to be stolen or to justify the MC cheating on her: she and the MC take their relationship seriously, and I find it very enjoyable.
- choices are not impactful to the plot?
See above. Your choices have an impact in aggregate, but that may or may not be satisfying in the moment depending on your preferences (and how willing you are to play the other paths).
- characters are flat and uninteresting?
This is obviously a judgement call, but I strongly disagree. The cast is well fleshed out, with a variety of dynamics between them. The only potential weak link is the antagonist (who's thus far has been your typical sealed-evil-in-a-can looking to seduce the MC to the dark side of the force), but she works well enough and there's still room for her to grow.
- love interest seems more like a friend?
If they mean the girlfriend is more of a romance than a dirty affair, I suppose that would be true. Personally, however, I'd hardly call that a bad thing.
- in your opinion, what is the best part of your game?
Hannah, hands down. She's gorgeous, sweet, and just plain fun to be around.