That's impressive, bro, really. But I already regret joining this discussion. Firstly, this is clearly derail us off topic, and secondly, I completely agree with you that two different games shouldn't be compared, especially in the game's on-topic thread.
But since the topic has been raised, I still have to say that in my opinion, your game is a big trade-off between quality and quantity of renders in favor of quantity. I'm not trying to criticize this approach, and it's obvious that many players like it, as evidenced by the large number of followers your game has. It's just not my cup of tea.
And from what I observe, the higher the quality of the images, the more time the devs spend on preparing the scene and rendering. The developers I follow usually release one or two updates which delivers amount of content for several hours of continuous play. Some release frequent updates, once every 1-3 months, but these updates are very short, 15-30 minutes of play each, so in total they release about the same amount of content per year as those who release one update per year. To go deeper into this, I'll need to compare certain games and their metrics, and that's definitely off-topic, so I'll stop here.
It would be a Dream come true to me
if they could make 1500 renders in 1.5 months at a quality level comparable to Beyond Tomorrow. But personally, I have not yet found such examples. So, either all the devs I follow are in cahoots, or there are some objective reasons why they cannot release such a big amount of content per month.