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We did not manage to meet all the work in January. And the release of
v0.06 will take place on
February 9 or 10.
I think it's time to tell you about the possibilities of interacting with Eric, because many of you are probably afraid of how far he can go already in this update.
There are two initial pressures in a relationship with Eric. All of you are already very familiar with this from previous versions and each of you has already made your initial choice. This is
friendship and
enmity.
Starting with
v0.06, the player can still change their choice and you will see how.
The most difficult option in terms of Eric's actions towards Max is
enmity and its maintenance.
Eric uses the most effective methods of influencing Lisa and Alice, and will also react harshly to your attempts to arrange problems for him.
Max would have the least time to find a way to get rid of Eric before he left the villa himself.
Although for the time being, Max will have several chances to come to his senses and stop feuding with Eric, but this is at the discretion of the player.
Friendship with Eric is divided into two main components - a
sincere friendship and a
crafty friendship.
Sincere friendships are options for indulging Eric's plans for the girls in the villa.
And the more Max helps Eric with this, the more bonuses he will receive, such as unpunished peeping, being present at something forbidden, as well as special bonuses in relation to specific girls.
Unless, of course, he is too arrogant, otherwise Eric may wonder why he needs such a friend who does not know the measure and his place.
Crafty friendships are a way to avoid Eric's harsh measures to influence girls and balance between friendship and enmity. The most profitable option in terms of gaining time to find a way to get rid of Eric and implement it.
Or else collect dirt on Eric and use it for their own benefit, but this is quite dangerous.
All these paths, thanks to the choice of players, can intersect and thus generate not just some linear paths, but a dozen variants of paths, with their own consequences, penalties, special events and outcomes.
To implement this was very difficult, compared to what was in the game before. This may remain the most difficult moment to implement in this game, although Max will face other challenges in the future.
Now, basically,
v0.06 is undergoing a lot of testing and refinement of a number of small points that were affected by interactions with Eric.
Thank you to everyone who supported the project during this long period between updates! During this time, there were not only problems with the development of the game, but also a number of personal problems that took a lot of time.
As if without this Covid, we all had little trouble! Take care of yourself and your loved ones. Well, I'm working on the game further...