- May 3, 2017
- 18
- 13
Are we expecting a lot of content this update? more than the last?
I just want to know, as a person who despise even the mere presence of Eric, which path would be best suitable for me while getting all the girls!It sounds like there will be 4 routes.
1.No Eric
2.War with Eric
3.Real friend with Eric
4.Pretend to be a friend with Eric
The "dozens of branches" is my concern too. This will balloon out of control if he adds paths.there seems to be the assumption that Eric will be gone eventually, even on the friendship path(s).
Is this a fact coming from the dev himself or just a rumor? does he really intend to carry over dozens of branches each and every update? or will he close the Eric chapter in every case and move back a linear story after that?
I agree that a choice of paths can be a good thing. My only fear is that with this being the first game Aleksey is making the workload may become to much. I like most of the game so far (I DO NOT like (EVIL Scum) Eric so don't like that partI don't know why everyone is so worried about multiple paths and story branches. If done right, it elevates the game to another level than just a visual novel, and creates replayability. I believe its just up to his coding ability, but take the example of evakiss's good girl gone bad, the dev didn't had much experience either but was able to complete the game with a gazilion player choices that matter a lot, had consequences and influenced the story.
Lets just give Aleksey some credit, to me i'm up for player choice driven storiesBe it with Eric, or important choices regarding the girls.
I don't think that people on long war with Eric,after getting rid of him,will start to get same scenes as players on quick war with Eric.After all Max will be already in sexual relationship with the girls before Eric is gone.No point to going back at the start of the quick route.The time has come for ANOTHER long post. This time we will deal with the number of paths, how I feel they would be best dealt with, and the NEED for Chocolate Chip Cookies.
At this point we have been informed that when dealing with (EVIL Scum) Eric there will be 3 primary paths. These would be the Friendship path where we work WITH the monster, a quick war with him being removed but we will NOT get some content (now and in the future), and the long WAR with more content. This seems to be both right AND wrong. After all, at the start of the 2 war paths they will probably be the same, only branching when (EVIL Scum) Eric is first removed. Now for the Spoilers to save some space.
I think that at some point (EVIL Scum) Eric WILL be gone no matter the path chosen (War or Friendship). If he remains I would expect that later events (whatever they might be) would become so different that the result would be 2 (or more) games being developed at the same time.You don't have permission to view the spoiler content. Log in or register now.
Now for the MOST important part of this post. We NEED Chocolate Chip Cookies!!! Aleksey90 PLEASE add Chocolate Chip Cookies. I know that MANY Devs are AFRAID, but I have faith that YOU have the COURAGE to add Chocolate Chip Cookies to this game.
Just a thought.
P.S. The above are just some of my thoughts, I do NOT know if any of this will be part of the game (but I have HOPE).
the reason we are concerned is because you are incorrect: it is not a VN - this is a SANDBOX game. in a Real VN like Good girl gone bad branching out does not requires extra coding skills and the gaming experience for each branch can be controlled and polished. it is essentially a pre-set sequence of pictures. A sandbox game is like a riddle, you roam freely and need to do certain things at certain times sometimes in a certain sequence in order to progress. So each player shuffles the set of pictures according to his individual progress on the opportunities. Hard enough to keep that bug free on a linear plot line (just check the thread here after every update). hard to keep the plot/logic consistent on a linear plot line (just check the thread here "why does Alice cover her breasts at 13.00 but she is cool with Max peeping in the next scene, same day?") because a dev can not control how an individual player’s plot unfolds when he progresses.I don't know why everyone is so worried about multiple paths and story branches. If done right, it elevates the game to another level than just a visual novel, and creates replayability. I believe its just up to his coding ability, but take the example of evakiss's good girl gone bad, the dev didn't had much experience either but was able to complete the game with a gazilion player choices that matter a lot, had consequences and influenced the story.
Lets just give Aleksey some credit, to me i'm up for player choice driven storiesBe it with Eric, or important choices regarding the girls.
are you anxious?the reason we are concerned is because you are incorrect: it is not a VN - this is a SANDBOX game. in a Real VN like Good girl gone bad branching out does not requires extra coding skills and the gaming experience for each branch can be controlled and polished. it is essentially a pre-set sequence of pictures. A sandbox game is like a riddle, you roam freely and need to do certain things at certain times sometimes in a certain sequence in order to progress. So each player shuffles the set of pictures according to his individual progress on the opportunities. Hard enough to keep that bug free on a linear plot line (just check the thread here after every update). hard to keep the plot/logic consistent on a linear plot line (just check the thread here "why does Alice cover her breasts at 13.00 but she is cool with Max peeping in the next scene, same day?") because a dev can not control how an individual player’s plot unfolds when he progresses.
Now multiply these challenges with the "dozens" of paths/variations, the game already has hundreds of variables, all this handled a single dev in his free time, without coding experience who already needs an 6 months update cycle.
Yupp, I am still worried.
It's actually not as complicated as it sounds unless the dev makes it needlessly complex. The majority of all of the scenes can be mostly or even entirely the same regardless what path you take. The parts that would be different would only really have to be the scenes that included Eric in them (this would also work for other significant plot divergences).the reason we are concerned is because you are incorrect: it is not a VN - this is a SANDBOX game. in a Real VN like Good girl gone bad branching out does not requires extra coding skills and the gaming experience for each branch can be controlled and polished. it is essentially a pre-set sequence of pictures. A sandbox game is like a riddle, you roam freely and need to do certain things at certain times sometimes in a certain sequence in order to progress. So each player shuffles the set of pictures according to his individual progress on the opportunities. Hard enough to keep that bug free on a linear plot line (just check the thread here after every update). hard to keep the plot/logic consistent on a linear plot line (just check the thread here "why does Alice cover her breasts at 13.00 but she is cool with Max peeping in the next scene, same day?") because a dev can not control how an individual player’s plot unfolds when he progresses.
Now multiply these challenges with the "dozens" of paths/variations, the game already has hundreds of variables, all this handled a single dev in his free time, without coding experience who already needs an 6 months update cycle.
Yupp, I am still worried.
wow..am really curious now..do we get any of this in the future updates??are you anxious?more coming soon, 0-07 ...
View attachment 1020544 View attachment 1020546 View attachment 1020547
Gods above, I certainly hope so. Especially that 2nd pic!!wow..am really curious now..do we get any of this in the future updates??
The update will still be released with bugs. It has become a habit for him, difficult to change.He just need another week to sort out bugs before release. Because there are multiple paths it's taking longer. Looking forward to the update hopefully worth the wait.
I don´t think that´s a actual problem. With many users here playing the game bugs are found a lot quicker and can therefore be also fixed in less time!The update will still be released with bugs. It has become a habit for him, difficult to change.
I seriously doubt this. The characters look different from those in BBAS.wow..am really curious now..do we get any of this in the future updates??
Honestly, I think it just has more to do with the fact that as a dev you spend a LOT less time doing final QA testing to find bugs than you do developing new content. I know when I was developing my mod I would fix bugs as I playtested new content but when it came time to do an actual release I would just do 1 or 2 quick runs from start to finish to make sure I didn't crash and then release it.The update will still be released with bugs. It has become a habit for him, difficult to change.
Its from BB fanart thread by Givine and Edi4.I seriously doubt this. The characters look different from those in BBAS.