- Mar 30, 2018
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the reason we are concerned is because you are incorrect: it is not a VN - this is a SANDBOX game. in a Real VN like Good girl gone bad branching out does not requires extra coding skills and the gaming experience for each branch can be controlled and polished. it is essentially a pre-set sequence of pictures. A sandbox game is like a riddle, you roam freely and need to do certain things at certain times sometimes in a certain sequence in order to progress. So each player shuffles the set of pictures according to his individual progress on the opportunities. Hard enough to keep that bug free on a linear plot line (just check the thread here after every update). hard to keep the plot/logic consistent on a linear plot line (just check the thread here "why does Alice cover her breasts at 13.00 but she is cool with Max peeping in the next scene, same day?") because a dev can not control how an individual player’s plot unfolds when he progresses.I don't know why everyone is so worried about multiple paths and story branches. If done right, it elevates the game to another level than just a visual novel, and creates replayability. I believe its just up to his coding ability, but take the example of evakiss's good girl gone bad, the dev didn't had much experience either but was able to complete the game with a gazilion player choices that matter a lot, had consequences and influenced the story.
Lets just give Aleksey some credit, to me i'm up for player choice driven stories Be it with Eric, or important choices regarding the girls.
Now multiply these challenges with the "dozens" of paths/variations, the game already has hundreds of variables, all this handled a single dev in his free time, without coding experience who already needs an 6 months update cycle.
Yupp, I am still worried.
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