some more feedback :
- it would be nice if the toggle for hints would be global (= all 22 o.) and stay until untoggled. At the moment for every opportunity the hint has to be toggled individually and if you close the opportunity window and open it again, the hint has to be activated again.
- hints could include progression info like e.g. 10% progress or 3/10 times spanked Alice, etc. (see Glamour for example)
- Olivia. It took me around 100 days after Lisa first announced Olivia to have Olivia really visit the villa. There are probably too many preconditions involving other opportunities and also the whole kissing training stuff ... It might be better to announce Olivia when preconditions are fulfilled. I am sure that the number of days can be minimized by optimizing order of actions and save scamming to remove RNG effects, but you hardly do this in first playthrough. So if it is not possible that Olivia will visit in the next days, Lisa should not say so.
- Energy management would be easier if Max would be allowed to nap for 1 hour, too.
An option to nap between 00:00 and 2am or 3am (Kira events) would help to save energy and not miss events on next morning.
(Combine nap with alarm clock to wake up in time.)
- it would be more realistic if the girls would have kind of overall corruption level and act accordingly. Alice strips naked for the smoking punishment or when agreeing to sleep naked (spider event) but when Max spies on her in the shower she acts like Max had never seen her naked and it is something special. (He is still violating one of Ann's rules ...) With higher coruption all events should become more lewd. This would require several variations for certain events to properly represent each corruption level.
Lisa is the same, e.g. showing her tits in one moment and being shy in the next moment.