I have actually(and finally, Unfortunately) finished this version of the game. Thanks everyone for all the help. In my opinion, it's a great game, sometimes frustrating, as are all games lol. I am really excited to see what's next and looking forward to the next update. Thanks!
On a side note I would love to learn how to make a really great game like this and others. Does anyone know what I would need to start a decent graphic game, and how much money I would need to get it done?
Everything
Nemo56 said
Plus my two cents
1) First things first write a complete story
2) Learn the basics of screen writing
3) Learn the basics of the engine you want to use Ren'py, rpg maker, etc...
4l Decide on what format your going to for your assets. If your artistically inclined 2d is cheaper but takes longer to produce depending on how good you want the art to look. 3d you can download assets it's faster but you needed heavy duty equipment for rendering. If your really good drawing your own 3d art is faster and cheaper.
5) Make contact with devs that are doing work similar to yours. That will save you a lot of time on making beginners errors. There are a lot of devs that really jump in to help new devs.
6) whether your doing it for fun or profit form a crew consisting of (most importantly) a proof reader. Maybe a fellow coder and one or two testers. Maybe a translator (optional)
7) My advice start with a Kinetic Visual Novel to get your feet wet. Then move on to stories with branches.
8) Personally if I was a dev I'd never come on this site but I'd get someone to manage a thread here and filter out what I need. I've seen more than a few devs cave and abandon projects after being here. Some I still talk too and it's always the same the negativity here can become toxic at times.
May have missed a few points but those are my basics
Edit: Most important, time management in every aspect and process in the development of a VN is critical. Be it hobby or Professional.