From the god on discord
PornGodNoob — Yesterday at 7:31 PM
- 19.01
The day after the release, I start working on the next update. Now I need to figure out how to make the environment background. For update 1.02 through the game "Cities: Skylines" I made panoramic images of day and night. For night I used just the image and it is not particularly noticeable on the renders the problem of this use. But in the case of the day, the lighting turns out blue and not only that, the light comes from the buildings themselves. I'm not sure what I can do, but I need to figure out how to create HDR (HDRI) myself and correctly. So that the light is correct, only from the sun. But if it doesn't work, I'll have to: - Either render with a transparent background (normal lighting) and then with the background and merge (a lot of extra work in photoshop) - or just use normal lighting without environment, ie light and solid color.
PornGodNoob — Yesterday at 7:31 PM
- 19.01
The day after the release, I start working on the next update. Now I need to figure out how to make the environment background. For update 1.02 through the game "Cities: Skylines" I made panoramic images of day and night. For night I used just the image and it is not particularly noticeable on the renders the problem of this use. But in the case of the day, the lighting turns out blue and not only that, the light comes from the buildings themselves. I'm not sure what I can do, but I need to figure out how to create HDR (HDRI) myself and correctly. So that the light is correct, only from the sun. But if it doesn't work, I'll have to: - Either render with a transparent background (normal lighting) and then with the background and merge (a lot of extra work in photoshop) - or just use normal lighting without environment, ie light and solid color.