- Oct 3, 2017
- 282
- 680
How important is it for you guys to "roll-back" in a game?
Eg, Rolling back through dialogue and choices, to make different ones along the way, or just to see what text you just flew past, while clicking.
I think I can retain a good majority of rolling-back, but due to RenPy's limits, with Python-code, it fails in certain situations. I can force hard-stops, so it only rolls-back, when it is safe to do so. However, that is a narrow window, until I can figure-out how to un-glitch RenPy in these odd instances.
With "no wrong choices", I don't think this is going to be a big issue. Playing any path forward will expose you to much of the same images and events. It is just the dialogue which changes to reflect the choices made by you.
I found-out, about four days ago, that there was an issue with rolling-back. Prior to this more complex game-code, I had not noticed it. In the forums, asking for help, I am not getting much of a response for any possible resolutions. However, I am a creative thinker, and I am sure I might be able to work something out. Just not in time for release.
EDITED NOTE: It seems that the "HISTORY" of dialogue functions as intended. So, you can sort-of "go back" and see what dialogue just passed. However, that doesn't help the issue with rolling-back. Maybe I can put a day-tracker, which auto-saves each day, and just backs-up to those points, one at a time, or by selection of a date, in game-time...
Eg, Rolling back through dialogue and choices, to make different ones along the way, or just to see what text you just flew past, while clicking.
I think I can retain a good majority of rolling-back, but due to RenPy's limits, with Python-code, it fails in certain situations. I can force hard-stops, so it only rolls-back, when it is safe to do so. However, that is a narrow window, until I can figure-out how to un-glitch RenPy in these odd instances.
With "no wrong choices", I don't think this is going to be a big issue. Playing any path forward will expose you to much of the same images and events. It is just the dialogue which changes to reflect the choices made by you.
I found-out, about four days ago, that there was an issue with rolling-back. Prior to this more complex game-code, I had not noticed it. In the forums, asking for help, I am not getting much of a response for any possible resolutions. However, I am a creative thinker, and I am sure I might be able to work something out. Just not in time for release.
EDITED NOTE: It seems that the "HISTORY" of dialogue functions as intended. So, you can sort-of "go back" and see what dialogue just passed. However, that doesn't help the issue with rolling-back. Maybe I can put a day-tracker, which auto-saves each day, and just backs-up to those points, one at a time, or by selection of a date, in game-time...