- Oct 3, 2017
- 282
- 680
Yes, finally! I am online... Not at the speed they sold me, but about 1/3 of that speed. Still have some troubleshooting to do, with the modem/line and my crappy old hardware. {This beast is about four years old, so, in computer years, it's a dinosaur!}
I suspect it is a combination of... Crappy noisy lines, going to the modem. A used, refurbished, returned, because it was working like shit, modem that they gave me. Plus a hell of a lot of metal crap between this computer and the actual modem. (Our circuit-breaker and water-heater and AC-exchanger are all blocking and reflecting WiFi signals.)
I may try hard-wiring it, or just moving the modem here, or my computer over to the modem.
Talk about crap-luck! To top that off, my siblings all got their checks and mine seems to be stuck in purgatory. It is for a LOT more than we were told. (More good news, among the bad. lol. Fuck-you... it's more, but you can't have it yet!)
That is actually good, it would be another unwanted distraction.
First things first... I am wrapping-up the release version, removing all the unused test-code crap, and bloat. We will see how good the upload speed is, in just a day or two. I am beat tonight. (Still working until my replacement gets back from his little vacation. I was expecting to have stopped working by now, and my sister's kid to be in day-care full-time. So much for that plan.)
So, a quick recap... What to expect in this release...
1: The random-elements work, and now exist. (Rollback-safe, so far.)
2: There is choice-selections, which give you some stats, and others. (However, the game is too early in development for them to have any significant impact.)
3: The story is written, for the introduction, to cover all of the main characters. (Cruel that the majority end-up leaving, before the actual game starts. Done intentionally, to force the beginning of the story development.)
4: I have begun to setup replacement models, and some scenery, for the following releases, if all goes well. (I may add a couple renderings, at the end of the introduction, for people to comment about.)
5: The "looks" of the game will change, in the future. I decided to move things around a bit, for better screen-space use. (At the moment, in relation to this upcoming release, that translates into the free-roaming part being locked-out, until I can get the new layout setup. There should be enough to play with, in the introduction story.)
I suspect it is a combination of... Crappy noisy lines, going to the modem. A used, refurbished, returned, because it was working like shit, modem that they gave me. Plus a hell of a lot of metal crap between this computer and the actual modem. (Our circuit-breaker and water-heater and AC-exchanger are all blocking and reflecting WiFi signals.)
I may try hard-wiring it, or just moving the modem here, or my computer over to the modem.
Talk about crap-luck! To top that off, my siblings all got their checks and mine seems to be stuck in purgatory. It is for a LOT more than we were told. (More good news, among the bad. lol. Fuck-you... it's more, but you can't have it yet!)
That is actually good, it would be another unwanted distraction.
First things first... I am wrapping-up the release version, removing all the unused test-code crap, and bloat. We will see how good the upload speed is, in just a day or two. I am beat tonight. (Still working until my replacement gets back from his little vacation. I was expecting to have stopped working by now, and my sister's kid to be in day-care full-time. So much for that plan.)
So, a quick recap... What to expect in this release...
1: The random-elements work, and now exist. (Rollback-safe, so far.)
2: There is choice-selections, which give you some stats, and others. (However, the game is too early in development for them to have any significant impact.)
3: The story is written, for the introduction, to cover all of the main characters. (Cruel that the majority end-up leaving, before the actual game starts. Done intentionally, to force the beginning of the story development.)
4: I have begun to setup replacement models, and some scenery, for the following releases, if all goes well. (I may add a couple renderings, at the end of the introduction, for people to comment about.)
5: The "looks" of the game will change, in the future. I decided to move things around a bit, for better screen-space use. (At the moment, in relation to this upcoming release, that translates into the free-roaming part being locked-out, until I can get the new layout setup. There should be enough to play with, in the introduction story.)