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UtsuHcraft

Newbie
Game Developer
Aug 12, 2025
56
71
28
are you going to add / update some ryona things like bruise, brutal thing like bone broke or more fighting technic, skill, movement... I mean those things would be cool if it affect Humoluncos
In the next update, I’ll be focusing on the +18 content. There will be changes to the Humolunco’s facial expressions depending on her affection level for you.


It will no longer be necessary to reach 100% affection to trigger +18 scenes, but she may not like it, and there could be consequences.


Additionally, I’m improving the dialogue system to make interactions more dynamic. I always aim to bring updates as quickly as possible, so stay tuned!
 

cruiser221

Newbie
Mar 24, 2019
76
101
100
Can't seem to earn any money. Tried doing the battles but my credits don't seem to increase. Went into the negatives as a result since I had to repair the bot, and it seems like I'm stuck there.

Edit: Ok nevermind. Turns out the one available on F95 wasn't the latest one. Had to go through Itch for it. Now it's fine.
 
Last edited:
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UtsuHcraft

Newbie
Game Developer
Aug 12, 2025
56
71
28
imagem_2025-09-06_183015176.png Captura de tela 2025-09-06 181702.png

[Dev Update] New +18 Positions Incoming!


Hey guys, quick tease — new +18 positions are on the way!
They’ll bring more variety and spice to the scenes, with smoother animations and fresh options to explore.


Stay tuned for previews soon


— Utsu
 

Sunalore

New Member
Sep 1, 2018
5
3
49
So, if my Unit is severely damaged and i have less than 100 credits it means game over? She didn't heal and my credits goes down :c
One thing i can - talk with her
Anyway, even in v.0.8 game is so interesting and interactive! Also like your style. Keep it up! <3
 
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UtsuHcraft

Newbie
Game Developer
Aug 12, 2025
56
71
28
So, if my Unit is severely damaged and i have less than 100 credits it means game over? She didn't heal and my credits goes down :c
One thing i can - talk with her
Anyway, even in v.0.8 game is so interesting and interactive! Also like your style. Keep it up! <3
Thank you so much for the feedback!
I’m really glad to hear you’re enjoying v0.3 and the overall style of the game
About the situation you mentioned (running out of credits while your Unit is heavily damaged), I’m already working on an alternative to prevent this kind of soft-lock, and I plan to include a solution in the next update. That way the game will stay challenging, but without turning into a hidden game over.


Thanks a lot for playing and supporting – your comments really help shape the development!
 

UtsuHcraft

Newbie
Game Developer
Aug 12, 2025
56
71
28
Attention, Supervisors!


The official Bio-Unit Discord is live! Stay updated on the game’s development, connect with other fans, and share your ideas.





I’ve also launched the Patreon! There’s no exclusive content yet, but your support will help me deliver higher-quality materials and expand the project.





Let’s gather the Bio-Unit squad!
 
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youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,169
4,232
436
BioUnit-0.3
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UtsuHcraft

Newbie
Game Developer
Aug 12, 2025
56
71
28
How to delete save?
It's look like autosave, I can't restart game
Where is the save location?
The game doesn’t save automatically. I’m not sure what happened with your save, but if you restart the game and save again, it will overwrite the last save.
 

UtsuHcraft

Newbie
Game Developer
Aug 12, 2025
56
71
28
Important Announcement


Bio-Unit version 0.4
has been released and is now available in advance on Patreon for all supporters.


In 15 days, this update will be released for free to everyone, so you can try out the new features.


I kindly ask for a little patience — I know this update took longer than expected due to some delays, but it’s finally here!


For those interested in supporting the development, on Patreon you’ll have closer contact with me and also get to follow the future of Bio-Unit more closely.


Check out the latest updates on Patreon here:



Thank you so much for your support and understanding!
 
May 8, 2024
30
41
52
pro tip for fighting:
- do not attack first, get in front of opponent basically touching them
- as soon as you see them charging a punch, press s and space to dodge backwards
- when opponent punch animation is almost finished, press f for a heavy attack which gets you close enough to hit them while they recover from their punch
- this gets them on the floor, you can get 3-4 clean kicks on them
- when they get up stop attacking, and again stay close waiting for their attack so you can dodge backwards
- repeat
with this you can avoid ever getting hit at all, and with a few upgrades you can defeat each enemy in 2 "cycles" (punch to the floor and kick 3-4 times, just done twice per opponent)

always do arena, and fastest way to complete it seems:
- walk towards door, let first opponent get into initial room, defeat them there
- walk into large main room, defeat second opponent there
- take corridor in far right side of large room, defeat opponent you find along the way
- follow the corridor and you find last 2 opponents fighting, let them finish it then defeat the other with 1 heavy punch and 1-2 kicks with same strategy as above (or maybe try getting a few hits in, but be careful as they will hit you too while hitting each other, need to time it very well)

with these i basically grinded whole affection and upgrades with only healing once

also congrats to dev, this is surprisingly fun. i will say, some H scenes throughout fighting could make it more interesting, but not sure how, maybe some special ability of some kind? i feel like combat right now isnt too bad, but also for a H game the H scenes seem like an afterthought currently.
 
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UtsuHcraft

Newbie
Game Developer
Aug 12, 2025
56
71
28
pro tip for fighting:
- do not attack first, get in front of opponent basically touching them
- as soon as you see them charging a punch, press s and space to dodge backwards
- when opponent punch animation is almost finished, press f for a heavy attack which gets you close enough to hit them while they recover from their punch
- this gets them on the floor, you can get 3-4 clean kicks on them
- when they get up stop attacking, and again stay close waiting for their attack so you can dodge backwards
- repeat
with this you can avoid ever getting hit at all, and with a few upgrades you can defeat each enemy in 2 "cycles" (punch to the floor and kick 3-4 times, just done twice per opponent)

always do arena, and fastest way to complete it seems:
- walk towards door, let first opponent get into initial room, defeat them there
- walk into large main room, defeat second opponent there
- take corridor in far right side of large room, defeat opponent you find along the way
- follow the corridor and you find last 2 opponents fighting, let them finish it then defeat the other with 1 heavy punch and 1-2 kicks with same strategy as above (or maybe try getting a few hits in, but be careful as they will hit you too while hitting each other, need to time it very well)

with these i basically grinded whole affection and upgrades with only healing once

also congrats to dev, this is surprisingly fun. i will say, some H scenes throughout fighting could make it more interesting, but not sure how, maybe some special ability of some kind? i feel like combat right now isnt too bad, but also for a H game the H scenes seem like an afterthought currently.
Thanks a lot for the feedback! I’m really glad you enjoyed the combat and even found such an efficient strategy.
About the H-scenes — since I’m developing the game completely on my own, there are some limitations in terms of time and resources, so I can’t deliver more elaborate H-content for now.


That said, it’s definitely in the plans to make battles feel more sensual and connected to the theme, but in a subtle and well-balanced way so it doesn’t break the flow of combat.


Your comment really helps me see what the community would like to experience in the future.
 
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UtsuHcraft

Newbie
Game Developer
Aug 12, 2025
56
71
28
Hello everyone!


The public version 0.4 of Bio Unit is now officially released.
You can download it right now and experience all the new systems, improvements, and content added in this update.


As always, future updates and devlogs are first posted on Patreon, so if you’d like to follow development closely or get early access, consider joining there

[ ]


Thank you all for the support and feedback — it really helps push the project forward.
 

UtsuHcraft

Newbie
Game Developer
Aug 12, 2025
56
71
28
Bio_Unit — Dev Log Update 0.5

Supervisors, Update 0.5 is here — and it’s the biggest overhaul so far.

Main Changes
  • Discard Protocol: now grants 300c.
  • Sirens have been added to all game modes to create a stronger sense of immersion and urgency during combat.

  • Finisher System: each combat style now features its own unique finishing move.
  • Cel Shading Removed: removed due to lighting issues and limitations when introducing new color palettes and environment illumination.
  • All Maps Replaced: every environment has been redesigned to reflect a futuristic, secret laboratory aesthetic, improving both atmosphere and immersion.


  • Personality System Implemented: after completing the initial questionnaire, players can now choose their Humolunco’s personality, with each one offering unique responses and behaviors.
    • Personalities available: Sadistic, Cold, and Sweet.
  • Fixes: duplicated door opening sound has been fixed.
  • Humolunco Customization: players can now name and customize their Humolunco (still under development).
  • Combat System Improvements: camera adjustments have been made to make fights more dynamic and cinematic.
  • Portuguese Localization: now fully functional! If you find any translation bugs or errors, please report them on Discord — I’ll fix them as soon as possible.
Join the Discord
Discord
What’s Next
For the next update, a counter-attack system is being planned, along with unique dialogue lines for both enemies and personalities.
The new personality system is just the first step — my goal is to expand it so that each personality will have distinct consequences on gameplay and narrative.

And here’s some great news: I’ve found a dedicated animator!
Expect new +18 animations, all custom-made exclusively for Bio_Unit, to bring even more immersion and identity to the game.

Special Thanks
A huge thank you to:
DrWhoCares
Spank Waffle

for your continued support and for believing in the potential of this project.

Would you like to see your name here, take part in voting, and gain early access to major builds and exclusive updates?
Consider supporting the project on Patreon — your help allows Bio_Unit to grow faster and keeps the development alive.