This is a good game, there are some minor bugs and grammatical mistakes but nothing critical. I would say that the experience could be better if our companions react to the decisions that we make and if we can see the actual consequences and changes in our reputation, just like in the fallout games.
Yeah I'm sorry but the frequency of the random encounters, combined with the fact that the dev turned off the speed-up during combat, makes even exploring super tedious.
How to do he second part of the Privileged mission, he wants proof of squids, found squids, fought them, added squid stuff in inventory, fought big ass octopus, still nothing. Who's done it?