Chris20

Member
Apr 28, 2024
133
233
121
This is a good game, there are some minor bugs and grammatical mistakes but nothing critical. I would say that the experience could be better if our companions react to the decisions that we make and if we can see the actual consequences and changes in our reputation, just like in the fallout games.
 

order666

Newbie
Mar 23, 2017
54
27
104
Yeah I'm sorry but the frequency of the random encounters, combined with the fact that the dev turned off the speed-up during combat, makes even exploring super tedious.
 

XO.Daddy

Newbie
Jun 1, 2017
51
18
145
How to do he second part of the Privileged mission, he wants proof of squids, found squids, fought them, added squid stuff in inventory, fought big ass octopus, still nothing. Who's done it?
 

SrGold

New Member
Jun 8, 2019
1
0
31
I have found another bug.
I have all the 4 upgrade recipes, but the one for Blue Blade +4 is missing. I have the one for BB +5, +3 and +2, so it must be missing because of a bug.
I fully upgraded a lot of other weapons too, like Pincer, Roan, etc
Kinda late for this, but if anyone esle is having this issue and wants the fully upgraded Blue Blade for completionism:

Upload your game file to the online save editor for rpgmaker, and look at the weapons section. Weapon mumber 113 is the Blue Blade +3, of which you will have 1. Now go down the page, click show as raw data. Go into the weapon window and rewrite 113:1 into 114:1, and download the file. You will now have the Blue Blade +4 in your inventory, letting you craft +5 and removing the ????? from the final recipe. Or make it 115:1 directly if you don't care about the ????? in the craft menu. Also, bio crystal is item number 8, if you just wanna chuck 99 of those bad boys and skip the grind. Have fun everyone (y)
 

MarxDraconis

Newbie
Oct 29, 2021
16
31
103
Does anyone know how you get open the door in the basement in Quiet Hamlet? The one that has a "very strong and nauseating odor" coming from the other side?
 

DB249

Newbie
Nov 7, 2022
28
10
13
Anyone know the code to the padlock? Mr. Koi's wife gave a piece of paper that has the code 5820, but it's not the right one to open the padlock of the vault

Edit: Code is 6677
 
Last edited:

Epistofey

Newbie
Mar 11, 2021
83
41
142
Does anyone know how you get open the door in the basement in Quiet Hamlet? The one that has a "very strong and nauseating odor" coming from the other side?
In short, there's no way. I asked a developer friend to look at the game in the editor—there are no scripts attached to the door to open it, and there are only four sublocations in the village. Apparently, there's nothing behind it.

Great job, author, you've done a fantastic job of mystifying it.
 

dinopara

Active Member
Apr 1, 2021
751
618
126
This is a good game, there are some minor bugs and grammatical mistakes but nothing critical. I would say that the experience could be better if our companions react to the decisions that we make and if we can see the actual consequences and changes in our reputation, just like in the fallout games.
i just noticed that waaay later in game.
hope the next game will be better, the art is better than aislop.
 
3.30 star(s) 6 Votes