5.00 star(s) 1 Vote

jormungandr94

New Member
Feb 5, 2018
4
0
notice how both reviews are copy pasted the creator seems to be reviewing their own game or there are review bots
 

Innocent Chloe

Active Member
Jul 23, 2017
604
996
nice game is borken.
There is a point where you can no longer do damage to the enemy and he is invincible. It definitely needs to be fixed. It's only a skeleton but there is a mistake in it.
and more bugs
View attachment 4514884

I would rather wait for a playable version the game has far too many errors
Some skeletons have an invisible barrier. If you keep drawing cards you will eventually get a spell to break an invisible barrier. Just use your self buffing cards until you get to the barrier breaking spell

Not sure if dev is on these forums but my feedback on this current build which is also linked to above

Constructive feedback;
1) Enemy cards used in their turn vanish so fast you can't read them. It mentions that they cast an invisible barrier but it goes so fast you can't see it. All cards used during enemy turn should remain on screen to hover over them so you can see what they did in their turn

2) Stuff vanishing too fast is a common issue throughout the game, I got to the goblin breeding cage and the text went away so fast I was unable to read it and worse yet this choice doesn't say what you are accepting and since the text was gone I just had to guess. I clicked ACCEPT and got an instant game over
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3) The inventory system needs work. For some reason I can't accept this loot eventhough my inventory is empty but there is nothing to tell me why I can't accept the loot. It would be better if we had two screens. An inventory screen and an equip screen so that we don't have to risk discarding stuff we can't replace anyway. There are also items that don't say what they do. I keep getting what look like book pages but I don't know if they do anything
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4) Linked back with stuff vanishing too fast... H-Scenes have potential but they go so fast you blink you miss it. This needs improving. The enemy h-card events need to be longer and perhaps have more stages to them with an impact of them reaching the final stage

5) On the topic of h-scenes at the moment this is a dungeon crawling card battler game primarily with very tiny amounts of h-content added in. This could be improved vastly by adding enemy specific game overs as well as event based game overs. I also get you are going for this whole dungeon repeater style game but without a perk system and level up system that has little to no point. Checkpoints would be better in the game's current design. I was also quite disappointed in the event choice for going into the goblin breeder cage that again there is no h-scene. Hopefully something you intend to add down the line

Overall a game filled with potential. I did enjoy the card combat but a lot of stuff could improve the game quite a bit. Better inventory system, better h-content and stuff not vanishing so fast as well as checkpoints all would go a long way to vastly improve the game

I don't think your game is going to work as a dungeon repeater in terms of only having one life without checkpoints. But it will work very well as an adult dungeon crawler with checkpoints
 

LudditeGames

Newbie
Game Developer
Mar 9, 2023
17
99
Some skeletons have an invisible barrier. If you keep drawing cards you will eventually get a spell to break an invisible barrier. Just use your self buffing cards until you get to the barrier breaking spell

Not sure if dev is on these forums but my feedback on this current build which is also linked to above

Constructive feedback;
1) Enemy cards used in their turn vanish so fast you can't read them. It mentions that they cast an invisible barrier but it goes so fast you can't see it. All cards used during enemy turn should remain on screen to hover over them so you can see what they did in their turn

2) Stuff vanishing too fast is a common issue throughout the game, I got to the goblin breeding cage and the text went away so fast I was unable to read it and worse yet this choice doesn't say what you are accepting and since the text was gone I just had to guess. I clicked ACCEPT and got an instant game over
You don't have permission to view the spoiler content. Log in or register now.

3) The inventory system needs work. For some reason I can't accept this loot eventhough my inventory is empty but there is nothing to tell me why I can't accept the loot. It would be better if we had two screens. An inventory screen and an equip screen so that we don't have to risk discarding stuff we can't replace anyway. There are also items that don't say what they do. I keep getting what look like book pages but I don't know if they do anything
You don't have permission to view the spoiler content. Log in or register now.

4) Linked back with stuff vanishing too fast... H-Scenes have potential but they go so fast you blink you miss it. This needs improving. The enemy h-card events need to be longer and perhaps have more stages to them with an impact of them reaching the final stage

5) On the topic of h-scenes at the moment this is a dungeon crawling card battler game primarily with very tiny amounts of h-content added in. This could be improved vastly by adding enemy specific game overs as well as event based game overs. I also get you are going for this whole dungeon repeater style game but without a perk system and level up system that has little to no point. Checkpoints would be better in the game's current design. I was also quite disappointed in the event choice for going into the goblin breeder cage that again there is no h-scene. Hopefully something you intend to add down the line

Overall a game filled with potential. I did enjoy the card combat but a lot of stuff could improve the game quite a bit. Better inventory system, better h-content and stuff not vanishing so fast as well as checkpoints all would go a long way to vastly improve the game

I don't think your game is going to work as a dungeon repeater in terms of only having one life without checkpoints. But it will work very well as an adult dungeon crawler with checkpoints

I am. Hello!

Thanks for the feedback. Been getting a lot of good bug reports & player engagement across the spots I posted this. So have had a bunch to work off of. By & large, a lot of the things you're reporting on are slated to be fixed/fleshed out in the next launch build. I'll be posting more in-depth stuff as that gets closer to release. Ballparking that at <2 weeks away.

Anyways, thanks for playing & the feedback. Stay tuned.
 

Innocent Chloe

Active Member
Jul 23, 2017
604
996
I am. Hello!

Thanks for the feedback. Been getting a lot of good bug reports & player engagement across the spots I posted this. So have had a bunch to work off of. By & large, a lot of the things you're reporting on are slated to be fixed/fleshed out in the next launch build. I'll be posting more in-depth stuff as that gets closer to release. Ballparking that at <2 weeks away.

Anyways, thanks for playing & the feedback. Stay tuned.
Thanks! Good luck with the project. Hope to see what its future holds!
 

LudditeGames

Newbie
Game Developer
Mar 9, 2023
17
99
Hey people. Took a bit longer than I wanted for this one to drop. Been devving on a few NSFW projects, cucking you guys.

Anyways, lots to play around with in the 3.1 update. Three new levels, a bunch of new enemies, filled in the existing enemies with new NSFW animations, balancing, bug fixes, etc.

Bug reports & feedback get resolved most quickly on the discord, if you want to stay up to date.
Enjoy
 
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anonjoe

Member
Sep 29, 2020
136
176
So, initial thoughts after trying this, but before reading the thread at all. First, there's no menu, or as far I can see, a way to close the game without having to Alt + F4. Second, there seems to be gear in my inventory, but I can't tell if the character is wearing it, if she isn't, I don't know how to equip it, I had to discard a bunch of drops, because I couldn't figure out a way to maintain the inventory at all, some basic intro would be useful for this part. Finally, I got to some kind of Minotaur looking dude, he played something that apparently causes a loss of 9 will, and then both characters just stood there doing nothing. I couldn't attack, and he didn't make any moves either, not sure what his card was called, or if it even was the issue.

One more thing, options for the game window would be nice, I don't really want to play the game in full screen, yet I always forget the windows short keys for changing such a thing.
 

LudditeGames

Newbie
Game Developer
Mar 9, 2023
17
99
So, initial thoughts after trying this, but before reading the thread at all. First, there's no menu, or as far I can see, a way to close the game without having to Alt + F4. Second, there seems to be gear in my inventory, but I can't tell if the character is wearing it, if she isn't, I don't know how to equip it, I had to discard a bunch of drops, because I couldn't figure out a way to maintain the inventory at all, some basic intro would be useful for this part. Finally, I got to some kind of Minotaur looking dude, he played something that apparently causes a loss of 9 will, and then both characters just stood there doing nothing. I couldn't attack, and he didn't make any moves either, not sure what his card was called, or if it even was the issue.

One more thing, options for the game window would be nice, I don't really want to play the game in full screen, yet I always forget the windows short keys for changing such a thing.
Hey, thanks for the feedback. Hotfixing some of the new NSFW animations at the moment, some were bugged.

...

Edit: Cool, and hotfixes are in. Still no fullscreen options menu for you though.
 
Last edited:

laser14

Newbie
Jun 21, 2017
66
188
Minotaur keeps playing some "haters" card and then I get softlocked.
Also the cut scenes are so quick! Why not play them on repeat and let me click out of them?
 

LudditeGames

Newbie
Game Developer
Mar 9, 2023
17
99
Minotaur keeps playing some "haters" card and then I get softlocked.
Also the cut scenes are so quick! Why not play them on repeat and let me click out of them?
Hey, sounds like you're using the 0.322 or below build. There was an immediate hot fix for that. Links should've been updated.

Also, animations are short because they're linear & curated. A 1-second clip of a skeleton throwing a bone at you, etc. doesn't need to play on repeat until the player decides they've seen it. Not giving the player full control over the animations is definitely a significant decision, but I stand by it for this particular game.
 

banshe

Newbie
Oct 27, 2017
49
85
Feels like a bug, but when I encounter the first combat, after I take a turn and the enemy takes a turn, nothing else happens. Characters keep playing their idle animations and if I move the cursor down, the cards I can pick come up, but I seem to be stuck in an in between turns situation.
 

Godofwar666

New Member
Nov 30, 2019
10
30
Feels like a bug, but when I encounter the first combat, after I take a turn and the enemy takes a turn, nothing else happens. Characters keep playing their idle animations and if I move the cursor down, the cards I can pick come up, but I seem to be stuck in an in between turns situation.
Is it the goblin enemy?
 
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5.00 star(s) 1 Vote