I promise you, there will be plenty of lesbian scenes to come... although they will all be made with the assistance of AI unless you want them to look like this
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I can assure you the text is not generated. Believe me, I experimented with it, the levels of floridity were inescapable. Unless there are people on here with a kink of excessive uses of em dashes, and tedious "it's not X, it's Y" every other sentence, I don't think any game generated using AI text would get very far. I also experimented with using it just to suggest the beats of scenes (if you try and write 18 unique scenes of a character losing her virginity, sooner or later you're going to hit a creative block). But it was more trouble than it was worth, it was amazing how little it could stray from one narrative every time even when I was just asking it for ideas. In the end I found it was far quicker to just write it myself.
As for the length of the descriptions, that's just partly my writing style. But also, there's a famous quote, I don't know where I heard it from, that said something along the lines of "apologies for the length of this message, I did not have the time to write a short one". I think as a game dev it would be very easy to let perfection be the enemy of good and never get anything done, but I'd rather crack on with making something, even if that means not drafting and redrafting until I've whittled each scene down to its essence.
I had originally planned to have an option not to lose it right through to her getting in a relationship with Josh at the end if the player wanted. But I quickly realised that would have meant writing an alternative version of every single gap year sex scene (11 of them) to cover the possibility of that being the main characters first time. The same would apply if the first time was with a woman. The one set factor in the prologue I had to make stick was having Josh at the end, as the story itself needs to start with the main character in a relationship. That's why I stuck Josh in as an option for the first time as well, so if a player wants to play a good / loyal route the whole way through, they can do (there might even be an achievement in game for kicking that off in the prologue...).