Personally I think it would work better if you gave the MC a chance to try and stand up for himself, instead of having him give up every time... this doesn't mean the MC should win early in the game, but if you made a choice of skipping out on going to the rival in the morning, only for the rival to show up after school and take the money by force instead, the player would feel like they where resisting.Thank you for your feedback Darknesssilent. The story is simple: you play a weak young man, and if you want to follow the Whited path, you will have to teach him how to be an alpha. The game is in its infancy, so there is still little content, which has given you the impression that you can't do anything at the moment. As the story progresses, you will be able to mentally arm yourself before rebelling and, if you wish, take ur revenge...
As it stands, the early game totally invalidates the players choices on the whited route through the main chars actions.