Best to be straight with them,
Not necessarily, do you have any empirical evidence to support such a claim? At best this works either with a group or with a direct, simple, and often personal request. Rhetorical theory, a field of writing, psychology, is a field of science which studies persuasion for the past 40 years. When it comes to users and readers on a form, they are isolated individuals, and as such think uniquely and independently. There is a bit of a mantra for talking to individuals. One does not trust the man who knocks and tells you what to do. One does not thank the man who tells you what's best to think. And one does not follow the man if one can not see themselves as the man. Basically, that means, if I make a post, telling people to use blender, it would be easily disregarded. If I tried to make it more persuasive using the standard stuff they teach in high school and 100 level college writing, there will still be the issue with users not being able to see themselves as being able to work as hard as me (take note of the very first and third reply to my post here). They can not see themselves in the man. I know in one such case, In learning to do art, I do not see myself practicing drawing lines for 2 or so years just to get good motor control over my shoulder just so I can make better sketches, scratchy lines are good enough for me. Instead of trying to be motivational with my post, I try to draw a clear path so that users can see what it is like to use both programs, pick one, and eventually try the other. Seeing the path ahead of time, they need not worry about seeing themselves in the man. They need not follow one individual, but a map. Which goes into some subcategory of rhetorical theory which I don't know what it's called. Basically, I am just doing things a bit different, not trying to be pushy. But then, I could be claiming to know it all, but I have only taken the easy route.
@TBall for your very first post in these forums, thanks for picking my post, as well as having the most spectacular comment, a clear sign of a well-rounded perspective. Everything you noted is absolutely correct, in every conceivable way. You hit every major consideration I had when making this post, or at least when I was first writing to MrBree. For those developers who want to improve, or are very close to the line dividing them from those who do not, I feel that one way to push this dividing line so more users become willing to exert themselves by their own will, is to try and clear up the hidden mysteries of how one makes art with these programs. What is the workflow, what does it entail, etc. By getting a glimpse of understanding, one may be able to better asses if the skill is within their willingness to learn, as well as having a better time learning if they have a bit of a blueprint to guide them. The hardest thing for me was knowing what topic words to google. In my conversation with MrBree in the
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, I stated that since I hadn't used daz, I was unqualified to fully recommend my blender workaround, and that idealy I would not only be able to show how to do it, maybe as a PDF, but to understand the process enough that I can give warnings for any possible gotcha's that new users may trip over. I most certainly plan to make this post much more visual, however, right now my time is very limited. Just answering comments is spending more time than I would like away from work and rest.