PiggyNose

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Game Developer
Jan 21, 2023
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is this safe for user potato?
I haven't actually tested it on lower-end settings, but you can try it.


The graphics of this game remind me of an old shooter game called Gun

I've not tried this game yet, but only feel like Gun from the preview pics

anyway, best of luck to the Dev

View attachment 5473222
I'm familiar with this game; I've even watched some videos of it for inspiration. Along with some Terrence Hill films.


Gotta love how there's like zero lighting/shadows in the interiors, and the system requirements are insane.
It's the same atory with all these quickly thrown together 3d porn shovelware games, there are *very* few that are good quality, the rest are just garbage.
In fact, the suggested configuration is that of the weakest machine I had available at the time for testing. If you're the type who plays the game and doesn't pay attention to FPS, you can play comfortably on lower settings. Regarding the lighting, since the game has a day and night system, I automatically turn off all the game lights via script during the day and turn them on at night. And the only lights that cast shadows are the sun/moonlight to make the game lighter.


Quite a bit here for a v0.01, seems like a pretty solid base to build a game and a story on. The voice acting and dynamic environment are early highlights.

I played until the farmhouse gun battle where I ran into a saving issue... saved my game inside the house after the baddies noticed me, then after dying and reloading, the baddies were not in the room, doors were locked and I was just stuck.

One reason I died (besides noob skill levels) is the position of the targeting reticule. IMO it's default position is too low compared to to MC line of sight, and I feel like I'm "picking it up off the floor" every time I go to aim.
I was already aware of this bug and it has been fixed; it shouldn't happen again in the next update that's coming.

The next update is planned for early December, and will include significant UI polish, an expansion of the story after saving Antony at the house, and translations into Portuguese and Spanish.
 

MrMax

Active Member
Sep 30, 2017
973
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439
Ok, some feedback PiggyNose :
1) If the other projects are dead you should mark them as such (at least deccent I guess)
2) Stamina bar is way too low - especially for the horse. The horse stamina is also not shown properly
3) There is no control mapping - I had to guess that un-mounting is hold E
4) Text is very slow since it matches the talk speed - there needs to be a way to skip. This is especially annoying for repeat conversations like the mine ones. Pressing E should skip the current sentence
5) The models are a bit too similar for the girls - both the faces and the bodies. Some variance is needed to tell them apart, especially if this is still going to be an ero game
6) No way to easily switch between weapons
7) Horse disappears on reload
8) A debug return-to-town button would be nice. I ended up going way out into the forest and with the low stamina it takes wayyyy to long to get back
9) Does the mc need to have the viking tattoos and be shirtless everywhere?
 
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MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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First of all, thank you for being here and supporting our work. Patreon allows us to be more transparent and personal, so this roadmap is meant to share where our focus is going in 2026, without overpromising or locking ourselves into rigid dates.

Our main goal for the year is simple:
finish important story arcs, strengthen our core projects, and build the foundation for what comes next.

Q1 2026 – Strong Narrative Releases
The first quarter will focus on closing and advancing key storylines:
  • Through the Lens
    The Final Chapter of Season 1 will be released, bringing the first major narrative arc to a close.
  • 4 Kingdoms Supremacy
    Release of Chapter 3, continuing the main storyline and deepening the choices and consequences.
  • Blood and Dust
    Release of an optional NSFW DLC, focused on adult content and character relationships, completely separate from the core progression.
Q2 2026 – Focused Production
During Q2, most of our development time will be dedicated to a single project:
  • 4 Kingdoms Supremacy
    Development and release of Chapter 4, pushing the story forward and consolidating the current season.
  • Blood and Dust
    If time allows, we may work on a small narrative expansion, but this will always remain secondary to the main goal of the quarter.
Q3 2026 – Closing a Season
The third quarter is about finishing a major cycle:
  • 4 Kingdoms Supremacy
    Release of Chapter 5, officially concluding Season 1 of the game.
  • Blood and Dust
    Continued development, story progression, and general improvements, using the remaining development time of the quarter.
Q4 2026 – Blood and Dust Takes Center Stage
The final quarter of the year will be focused almost entirely on Blood and Dust:
  • A large content update, with major story progression and overall polish.
  • There is a real possibility of finishing the game by December, depending on how development progresses.
Internally, we’re preparing for both scenarios:
finishing in 2026 — or delivering one final update afterward if needed.

Seasonal Content (When Possible)
Throughout the year, we may release small seasonal expansions across our games, similar in spirit to the Christmas DLC we’ve done before.

These are:
  • Optional
  • Not guaranteed
  • Fully dependent on available time and development health
Seasonal content will never delay main updates.

Looking Ahead – Virtue and Vice
Alongside our main projects, we are also experimenting with a new prototype:
  • Virtue and Vice
    A 3D open-world medieval game, designed from the ground up as a purely NSFW experience.
This project is still in an early prototype phase, but we may share more details in the future as it evolves.

Once again, thank you for your support and trust.
2026 will be a demanding year, but also an exciting one — and Patreon will always be the place where we share the most honest updates along the way.
 
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